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MapDataIndex: Difference between revisions

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Created page with "{{Center|===Map Data Pages===}} "
 
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Line 1: Line 1:
{{Center|===Map Data Pages===}}
==={{Center|Map Data Pages}}===
*[[MapDataIndex/Vanilla|Vanilla]]
:*[[MapDataIndex/Vanilla2|Vanilla2]]
::*[[MapDataIndex/VanillaToCargo|VanillaToCargo]]
*[[MapDataIndex/ReactiveWorld|Reactive World]]
:*[[MapDataIndex/ReactiveWorld2|Reactive World2]]
*[[MapDataIndex/Realpolitik|Realpolitik]]
 
Compare [[MapDataIndex/Vanilla|Vanilla]] to [[Kenshi Wiki:GamestateTownInstanceListPermanent|Data from Quas]].
 
Current thoughts --
 
:# Configurations can be given single-page table generators. Vanilla designated as the single source of truth which is mirrored to the map by default - configs are either loaded by selection or by session memory state.
:# Local content can be handled more directly on a page by page basis, with anchor links from the map directing to said page sections. For mods it's easiest to manually note the deletion-recreation action. Said objects are still important for the sake of determining appropriate modlist config output. Shouldn't need to open the game to confirm at this point.
 
This is what I meant by the juggle since the data is passing through the parity filters rather than called from the pages. It's not the same data per se, it's a reference to a controlling key which declares "yep, data's good".
:Todo -- update the diff reporter so leveldata deletion + recreation has a documentation process. It's never going to be perfect (and dun need to be).
 
[[Category:Pages using center with no arguments]]
[[Category:Pages using center with unknown parameters| MapDataIndex]]

Latest revision as of 01:27, 12 June 2025

Map Data Pages

Compare Vanilla to Data from Quas.

Current thoughts --

  1. Configurations can be given single-page table generators. Vanilla designated as the single source of truth which is mirrored to the map by default - configs are either loaded by selection or by session memory state.
  2. Local content can be handled more directly on a page by page basis, with anchor links from the map directing to said page sections. For mods it's easiest to manually note the deletion-recreation action. Said objects are still important for the sake of determining appropriate modlist config output. Shouldn't need to open the game to confirm at this point.

This is what I meant by the juggle since the data is passing through the parity filters rather than called from the pages. It's not the same data per se, it's a reference to a controlling key which declares "yep, data's good".

Todo -- update the diff reporter so leveldata deletion + recreation has a documentation process. It's never going to be perfect (and dun need to be).