MapDataIndex: Difference between revisions
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*[[MapDataIndex/Vanilla|Vanilla]] | *[[MapDataIndex/Vanilla|Vanilla]] | ||
:*[[MapDataIndex/Vanilla2|Vanilla2]] | :*[[MapDataIndex/Vanilla2|Vanilla2]] | ||
::*[[MapDataIndex/VanillaToCargo|VanillaToCargo]] | |||
*[[MapDataIndex/ReactiveWorld|Reactive World]] | *[[MapDataIndex/ReactiveWorld|Reactive World]] | ||
:*[[MapDataIndex/ReactiveWorld2|Reactive World2]] | :*[[MapDataIndex/ReactiveWorld2|Reactive World2]] |
Latest revision as of 01:27, 12 June 2025
Map Data Pages
Compare Vanilla to Data from Quas.
Current thoughts --
- Configurations can be given single-page table generators. Vanilla designated as the single source of truth which is mirrored to the map by default - configs are either loaded by selection or by session memory state.
- Local content can be handled more directly on a page by page basis, with anchor links from the map directing to said page sections. For mods it's easiest to manually note the deletion-recreation action. Said objects are still important for the sake of determining appropriate modlist config output. Shouldn't need to open the game to confirm at this point.
This is what I meant by the juggle since the data is passing through the parity filters rather than called from the pages. It's not the same data per se, it's a reference to a controlling key which declares "yep, data's good".
- Todo -- update the diff reporter so leveldata deletion + recreation has a documentation process. It's never going to be perfect (and dun need to be).