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;<small>Holder of the skeleton key.</small>
''I can't stay long, whispered the butterfly, but I'll put a memory in your heart.''
;Upgraded to level <big>'''14'''</big>
[https://www.youtube.com/watch?v=qf-_bRjZ38U The Decider]
----
----
Figure it out mentality.
:'''Socials'''
*https://en.wikipedia.org/wiki/We_choose_to_go_to_the_Moon
*https://en.wikipedia.org/wiki/File:President_Kennedy%27s_Speech_at_Rice_University.ogv#file
From signal to server, understand '''everything'''!
----
:Socials
::Discord - prd1847
::Discord - prd1847
::Prdandsuch on [https://www.reddit.com/user/prdandsuch/ Reddit]
::Prdandsuch on [https://www.reddit.com/user/prdandsuch/ Reddit]
::whatisaprd on [https://x.com/whatisaprd X/Twitter]
::KenshiDBdotWiki@gmail.com
::KenshiDBdotWiki@gmail.com
----
----
Line 17: Line 11:
[https://mega.nz/folder/2DRFAYzJ#sF1O8a2VhRwM3J0ddaNYug Mega Archive]
[https://mega.nz/folder/2DRFAYzJ#sF1O8a2VhRwM3J0ddaNYug Mega Archive]
----
----
:[https://www.youtube.com/watch?v=jBrWe6Foq1A I don't make a habit out of focusing on failure.]
[https://map.kenshi.wiki map.kenshi.wiki - Interactive Map]
:There is too much at stake. Too much to share. Never enough. Climb higher.
 
:[https://varnish-cache.org/ Varnish] status -- <big>default probe | Healthy</big>
[https://kenshidb.wiki kenshidb.wiki - KenshiDB, Asset Repository]
 
[https://jobboard.kenshi.wiki jobboard.kenshi.wiki - Job Runner Dashboard]
----
=12/14=
[https://www.youtube.com/watch?v=UMwPs_oonzY Temptations]
=12/17=
[https://www.youtube.com/watch?v=eAbPg_O_6aQ A better way]
=12/18=
[https://www.youtube.com/watch?v=hngb7On4Xw8 POLYLINE INDUCED INSANITY]
 
=12/20=
[https://www.youtube.com/watch?v=O9UZQKNgzs8 Unstoppable waterfall]
 
[https://www.youtube.com/watch?v=GCzPlvcCuag Approaching horizon]
 
=12/21=
[https://www.youtube.com/watch?v=2sqaM-hEhug Now more than ever]
 
[https://www.youtube.com/watch?v=VLfVHlu7ns8 Demoralization campaign]
 
{{Center|'''SVGs reign supreme!'''}}
 
[[File:RoadSmithv7.png|center|Road editor progress...Consumes polylines and allows editing thereafter.|thumb|1000x1000px]]
 
 
[[File:PaintingToolsPreview.png|frame|center|Painting & Planning tools for the map.]]
 
 
 
----
 
 
 
 
=Next Steps=
 
'''1. DataTools'''
:A. Building Locations (Done)
:B. Feature Locations (Done)
:C. Road Layout (Done)
:D. Biomes (...) (Done)
:E. "Anything else"
:F. "Assets" (data map)
:// Separated concerns.
:G. Dialogue Packages (Done)
:H. Dialogue(s) (Done)
:I. Dialogue Lines (Done)
:J. Dialogue Actions (50%)
 
'''2. IMap'''
:A. Painting & Planning (Done, v1 pinned)
:B. Help & Tooltips (Tested, modestly implemented, further tweaks & proliferation)
:C. Power Ranks & World History (50%)
:D. Advanced Overlays (In progress.)
:E. Town Layouts, Landmarks, Road Network and Biomes. (Biomes done.)
:F. Equipment Locker (12/2, 50%)
:G. Main Modal Window (4 migrated)
:H. Light/Dark Theming
:I. Right menu additions (states, campaigns).
:K. v2 Data Processing (12/5+)
 
'''3. Caravan'''
:A. Proper Page Declaration & Separation
:B. Painting & Placements Import/Export
:C. Landing Page
:D. User Manifest Manager
:E. Final Manifest Additions
:F. Thin Proxy Discussion
'''4. Manifestor'''
:A. KDB Backend Test
:B. MapOrchestration
:C. Map's v2 Endpoint
:D. Global Action Log
:E. 2FA Logins
:F. PluggableAuth, OpenID Connect & OAuth 2.0 private access
'''5. World Studio'''
:A. See after completion of map segment. Task Map B.
 
'''6. SDK'''
:A. Pinned due to ongoing workflow change. Task Map B.
----
----
:Enormous advancements in workflow patterns falling into place.
'''Continuing Education'''
:Planting seeds for harvest season...here's what's ahead --
:''Bash''
:*'''[https://map.kenshi.wiki Map]'''
::https://www.youtube.com/watch?v=Sx9zG7wa4FA
::*Data Pipeline
:''nginx''
:::*[[MapDataIndex]]
::https://nginx.org/en/docs/beginners_guide.html
::*Interactivity -> Vue3 (How tf does MW import process work lol)
:''Varnish''
::*Stylization
::https://vinyl-cache.org/docs/6.0/
:*'''[https://kenshi.wiki Wiki]'''
:''C# (.NET and Beyond)''
::*CSS (My ultimate weakness)
::https://learn.microsoft.com/en-us/
::*Pictures (Finish sorting the fluff out of the remaining)
::https://learn.microsoft.com/en-us/dotnet/csharp/
::*Module-Template cleanup (Still lots)
::https://learn.microsoft.com/en-us/dotnet/?view=aspnetcore-10.0
::*Namespaces (Move the guides and FCS)
::https://learn.microsoft.com/en-us/openapi/
:*'''[https://jobboard.kenshi.wiki Job Runner Dashboard]'''
::https://learn.microsoft.com/en-us/visualstudio/?view=visualstudio
::*Insights + Time Windows
::[https://devclass.com/2025/05/29/microsoft-designates-blazor-as-its-main-future-investment-in-web-ui-for-net/ Why I've chosen Blazor for 2026 and beyond]
::*Make it pretty!
 
:*'''[https://kenshidb.wiki File Archive]'''
[[Category:Pages using center with no arguments]]
::*Static Host -> User API
[[Category:Pages using center with unknown parameters| Prd]]

Latest revision as of 00:00, 21 December 2025

I can't stay long, whispered the butterfly, but I'll put a memory in your heart.


Socials
Discord - prd1847
Prdandsuch on Reddit
whatisaprd on X/Twitter
KenshiDBdotWiki@gmail.com

Realpolitik, World Revisions


Mega Archive


map.kenshi.wiki - Interactive Map

kenshidb.wiki - KenshiDB, Asset Repository

jobboard.kenshi.wiki - Job Runner Dashboard


12/14

Temptations

12/17

A better way

12/18

POLYLINE INDUCED INSANITY

12/20

Unstoppable waterfall

Approaching horizon

12/21

Now more than ever

Demoralization campaign

SVGs reign supreme!
Road editor progress...Consumes polylines and allows editing thereafter.


Painting & Planning tools for the map.





Next Steps

1. DataTools

A. Building Locations (Done)
B. Feature Locations (Done)
C. Road Layout (Done)
D. Biomes (...) (Done)
E. "Anything else"
F. "Assets" (data map)
// Separated concerns.
G. Dialogue Packages (Done)
H. Dialogue(s) (Done)
I. Dialogue Lines (Done)
J. Dialogue Actions (50%)

2. IMap

A. Painting & Planning (Done, v1 pinned)
B. Help & Tooltips (Tested, modestly implemented, further tweaks & proliferation)
C. Power Ranks & World History (50%)
D. Advanced Overlays (In progress.)
E. Town Layouts, Landmarks, Road Network and Biomes. (Biomes done.)
F. Equipment Locker (12/2, 50%)
G. Main Modal Window (4 migrated)
H. Light/Dark Theming
I. Right menu additions (states, campaigns).
K. v2 Data Processing (12/5+)

3. Caravan

A. Proper Page Declaration & Separation
B. Painting & Placements Import/Export
C. Landing Page
D. User Manifest Manager
E. Final Manifest Additions
F. Thin Proxy Discussion

4. Manifestor

A. KDB Backend Test
B. MapOrchestration
C. Map's v2 Endpoint
D. Global Action Log
E. 2FA Logins
F. PluggableAuth, OpenID Connect & OAuth 2.0 private access

5. World Studio

A. See after completion of map segment. Task Map B.

6. SDK

A. Pinned due to ongoing workflow change. Task Map B.

Continuing Education

Bash
https://www.youtube.com/watch?v=Sx9zG7wa4FA
nginx
https://nginx.org/en/docs/beginners_guide.html
Varnish
https://vinyl-cache.org/docs/6.0/
C# (.NET and Beyond)
https://learn.microsoft.com/en-us/
https://learn.microsoft.com/en-us/dotnet/csharp/
https://learn.microsoft.com/en-us/dotnet/?view=aspnetcore-10.0
https://learn.microsoft.com/en-us/openapi/
https://learn.microsoft.com/en-us/visualstudio/?view=visualstudio
Why I've chosen Blazor for 2026 and beyond