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:What's a prd?
''I can't stay long, whispered the butterfly, but I'll put a memory in your heart.''
;<small>Holder of the skeleton key.</small>
;Upgraded to level <big>'''15'''</big>
[https://www.youtube.com/watch?v=qf-_bRjZ38U The Decider]
----
----
Figure it out mentality.
:'''Socials'''
*https://en.wikipedia.org/wiki/We_choose_to_go_to_the_Moon
*https://en.wikipedia.org/wiki/File:President_Kennedy%27s_Speech_at_Rice_University.ogv#file
From signal to server, understand '''everything'''!
----
:Socials
::Discord - prd1847
::Discord - prd1847
::Prdandsuch on [https://www.reddit.com/user/prdandsuch/ Reddit]
::Prdandsuch on [https://www.reddit.com/user/prdandsuch/ Reddit]
::whatisaprd on [https://x.com/whatisaprd X/Twitter]
::KenshiDBdotWiki@gmail.com
::KenshiDBdotWiki@gmail.com
----
----
Line 18: Line 11:
[https://mega.nz/folder/2DRFAYzJ#sF1O8a2VhRwM3J0ddaNYug Mega Archive]
[https://mega.nz/folder/2DRFAYzJ#sF1O8a2VhRwM3J0ddaNYug Mega Archive]
----
----
:[https://varnish-cache.org/ Varnish] status -- <big>default probe | Healthy</big>
[https://map.kenshi.wiki map.kenshi.wiki - Interactive Map]
 
[https://kenshidb.wiki kenshidb.wiki - KenshiDB, Asset Repository]
 
[https://jobboard.kenshi.wiki jobboard.kenshi.wiki - Job Runner Dashboard]
----
----
:*'''[https://map.kenshi.wiki Map]'''
=12/21=
::*Data Pipeline
[https://www.youtube.com/watch?v=Vl29Y4QYAYc Look me in the eyes]
:::*[[MapDataIndex]]
 
::*Interactivity -> Vue3 (How tf does MW import process work lol)
[https://www.youtube.com/watch?v=7bTlKxH3CgI Opportunity knocks]
::*Stylization
 
:*'''[https://kenshi.wiki Wiki]'''
[https://www.youtube.com/watch?v=Gn3XvhcP_wQ Sardonic grin]
::*CSS (My ultimate weakness)
 
::*Pictures (Finish sorting the fluff out of the remaining)
=12/22=
::*Module-Template cleanup (Still lots)
[https://www.youtube.com/watch?v=KvknOXGPzCQ Stop resisting]
::*Namespaces (Move the guides and FCS)
 
:*'''[https://jobboard.kenshi.wiki Job Runner Dashboard]'''
[https://www.youtube.com/watch?v=cK0NgIM_U0E As it should be]
::*Insights + Time Windows
 
::*Make it pretty!
=12/23=
:*'''[https://kenshidb.wiki File Archive]'''
[https://www.youtube.com/watch?v=B6CuMGL5bvk Have it your way]
::*Static Host -> User API
 
[https://www.youtube.com/watch?v=RBVjnQPHMj0 It gets easier]
 
[https://www.youtube.com/watch?v=2oR4_kEdw98 Cold up here]


[https://www.youtube.com/watch?v=1eIw3qVeFXE&list=PLmLyvod_srNgh7oVoyqBUJsHeXRcNR-xT Not optional]
{{Center|'''SVGs reign supreme!'''}}
[[File:MapTrackingProgress.png|center|An overhaul of the map's trackers, now draggable and color coded.|thumb|1000x1000px]]
[[File:RoadSmithv7.png|center|Road editor progress...Consumes polylines and allows editing thereafter.|thumb|1000x1000px]]
[[File:PaintingToolsPreview.png|frame|center|Painting & Planning tools for the map.]]
----
=Next Steps=
'''1. DataTools'''
:A. Building Locations (Done)
:B. Feature Locations (Done)
:C. Road Layout (Done)
:D. Biomes (...) (Done)
:E. "Anything else"
:F. "Assets" (data map)
:// Separated concerns.
:G. Dialogue Packages (Done)
:H. Dialogue(s) (Done)
:I. Dialogue Lines (Done)
:J. Dialogue Actions (50%)
'''2. IMap'''
:A. Painting & Planning (Done, v1 pinned)
:B. Help & Tooltips (Tested, modestly implemented, further tweaks & proliferation)
:C. Power Ranks & World History (50%)
:D. Advanced Overlays (In progress.)
:E. Town Layouts, Landmarks, Road Network and Biomes. (Biomes done.)
:F. Equipment Locker (12/2, 50%)
:G. Main Modal Window (4 migrated)
:H. Light/Dark Theming
:I. Right menu additions (states, campaigns).
:K. v2 Data Processing (12/5+)
'''3. Caravan'''
:A. Proper Page Declaration & Separation
:B. Painting & Placements Import/Export
:C. Landing Page
:D. User Manifest Manager
:E. Final Manifest Additions
:F. Thin Proxy Discussion
'''4. Manifestor'''
:A. KDB Backend Test
:B. MapOrchestration
:C. Map's v2 Endpoint
:D. Global Action Log
:E. 2FA Logins
:F. PluggableAuth, OpenID Connect & OAuth 2.0 private access
'''5. World Studio'''
:A. See after completion of map segment. Task Map B.
'''6. SDK'''
:A. Pinned due to ongoing workflow change. Task Map B.
----
'''Continuing Education'''
:''Bash''
::https://www.youtube.com/watch?v=Sx9zG7wa4FA
:''nginx''
::https://nginx.org/en/docs/beginners_guide.html
:''Varnish''
::https://vinyl-cache.org/docs/6.0/
:''SVGs''
::https://www.svgrepo.com/tools/
:''C# (.NET and Beyond)''
::https://learn.microsoft.com/en-us/
::https://learn.microsoft.com/en-us/dotnet/csharp/
::https://learn.microsoft.com/en-us/dotnet/?view=aspnetcore-10.0
::https://learn.microsoft.com/en-us/openapi/
::https://learn.microsoft.com/en-us/visualstudio/?view=visualstudio
::[https://devclass.com/2025/05/29/microsoft-designates-blazor-as-its-main-future-investment-in-web-ui-for-net/ Why I've chosen Blazor for 2026 and beyond]


;6-15
[[Category:Pages using center with no arguments]]
:It's becoming harder to hear the voices of [https://www.youtube.com/watch?v=nY7GnAq6Znw doubt].
[[Category:Pages using center with unknown parameters| Prd]]
;6-19
The good news:
:C# is simultaneously easy '''and''' the key to opening the game up. Niceu.
:Vue3 (+Pinia) are more than enough for the map.
:Central Conductor + expanded API underway. Going to need it, eventually.
:Typst, btw.
:

Latest revision as of 05:32, 24 December 2025

I can't stay long, whispered the butterfly, but I'll put a memory in your heart.


Socials
Discord - prd1847
Prdandsuch on Reddit
whatisaprd on X/Twitter
KenshiDBdotWiki@gmail.com

Realpolitik, World Revisions


Mega Archive


map.kenshi.wiki - Interactive Map

kenshidb.wiki - KenshiDB, Asset Repository

jobboard.kenshi.wiki - Job Runner Dashboard


12/21

Look me in the eyes

Opportunity knocks

Sardonic grin

12/22

Stop resisting

As it should be

12/23

Have it your way

It gets easier

Cold up here

Not optional

SVGs reign supreme!
An overhaul of the map's trackers, now draggable and color coded.
Road editor progress...Consumes polylines and allows editing thereafter.
Painting & Planning tools for the map.





Next Steps

1. DataTools

A. Building Locations (Done)
B. Feature Locations (Done)
C. Road Layout (Done)
D. Biomes (...) (Done)
E. "Anything else"
F. "Assets" (data map)
// Separated concerns.
G. Dialogue Packages (Done)
H. Dialogue(s) (Done)
I. Dialogue Lines (Done)
J. Dialogue Actions (50%)

2. IMap

A. Painting & Planning (Done, v1 pinned)
B. Help & Tooltips (Tested, modestly implemented, further tweaks & proliferation)
C. Power Ranks & World History (50%)
D. Advanced Overlays (In progress.)
E. Town Layouts, Landmarks, Road Network and Biomes. (Biomes done.)
F. Equipment Locker (12/2, 50%)
G. Main Modal Window (4 migrated)
H. Light/Dark Theming
I. Right menu additions (states, campaigns).
K. v2 Data Processing (12/5+)

3. Caravan

A. Proper Page Declaration & Separation
B. Painting & Placements Import/Export
C. Landing Page
D. User Manifest Manager
E. Final Manifest Additions
F. Thin Proxy Discussion

4. Manifestor

A. KDB Backend Test
B. MapOrchestration
C. Map's v2 Endpoint
D. Global Action Log
E. 2FA Logins
F. PluggableAuth, OpenID Connect & OAuth 2.0 private access

5. World Studio

A. See after completion of map segment. Task Map B.

6. SDK

A. Pinned due to ongoing workflow change. Task Map B.

Continuing Education

Bash
https://www.youtube.com/watch?v=Sx9zG7wa4FA
nginx
https://nginx.org/en/docs/beginners_guide.html
Varnish
https://vinyl-cache.org/docs/6.0/
SVGs
https://www.svgrepo.com/tools/
C# (.NET and Beyond)
https://learn.microsoft.com/en-us/
https://learn.microsoft.com/en-us/dotnet/csharp/
https://learn.microsoft.com/en-us/dotnet/?view=aspnetcore-10.0
https://learn.microsoft.com/en-us/openapi/
https://learn.microsoft.com/en-us/visualstudio/?view=visualstudio
Why I've chosen Blazor for 2026 and beyond