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=Ongoing=
''I can't stay long, whispered the butterfly, but I'll put a memory in your heart.''
Seven primary areas (floating 8th for Sysadmin activities)...
#API to (Headless) CMS (See next two)
#Map Three-Phase Refactor (Caravan-Arbirated Orchestration)
#Wiki Scaffolding (Thin proxy extension experiments)
#Manifest Pipeline (Private pipe 100% done - examining PluggableAuth & OpenID Connect Extensions)
#JobRunner overhaul (Blazorizing)
#KenshiDB overhaul (Blazorizing)
#C# Bridge (TestHarness talking... - Ghidra...)
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=11/11=
:'''Socials'''
[https://www.youtube.com/watch?v=C0SMMwDsl5o  The detour and investigation were a success, with caveats. The prognosis is terminal (sad) and the prospects for revision are untenable. Such as it is, the theoretical needle is going to require SigScanning - RVA matching is too brittle and caused the precise problems seen in attempted modernization. A  salute to good work and a noble attempt. Moving along.]
::Discord - prd1847
::Prdandsuch on [https://www.reddit.com/user/prdandsuch/ Reddit]
::whatisaprd on [https://x.com/whatisaprd X/Twitter]
::KenshiDBdotWiki@gmail.com
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=11/12=
[[Project:Realpolitik|Realpolitik, World Revisions]]
[https://www.youtube.com/watch?v=B-tSvszOOE8 Plant trees you'll never sit in the shade of.]
 
[https://www.youtube.com/watch?v=nxg4C365LbQ Energy harvest.]
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=11/13=
[https://mega.nz/folder/2DRFAYzJ#sF1O8a2VhRwM3J0ddaNYug Mega Archive]
Placing the final touches on manifest management... Laying the groundwork for the overhaul of the wiki's UI-API relationship to the map, content management for ''KenshiDB'' (remember?) and "upgraded" job runner dashboard (this combined with refining the runner itself). The converging pipelines, dashboards & monitors invariably lead to returning to the map in earnest. Toying around in Ghidra, btw.
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=11/14=
[https://map.kenshi.wiki map.kenshi.wiki - Interactive Map]
[https://www.youtube.com/watch?v=I7_actbVF1I Snow day every day!]
 
[https://kenshidb.wiki kenshidb.wiki - KenshiDB, Asset Repository]
 
[https://jobboard.kenshi.wiki jobboard.kenshi.wiki - Job Runner Dashboard]
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=11/16=
=1/6=
Quick on this one because there's a lot of good going on.
'''Account creation closed.''' (Temporarily, wiki refresh is on-schedule for '''April'''.)
# The (direct) manifest pipeline - local extraction & bundling, upload, unpacking & serving to the map is complete.
=1/11=
# Establishing a thin proxy to serve the v1 (existing), v2 (in progress) and v3 (optimized) versions of the map's data underway.
[https://www.youtube.com/watch?v=RWZPq5EjHH4 There] [https://www.youtube.com/watch?v=WiTuGYbwziw will]  [https://www.youtube.com/watch?v=WtrtF768saQ be] [https://www.youtube.com/watch?v=JvcT8T_Fym4 changes]
# Map orchestration is, aside from Caravan's role, largely to be managed through the observation point & smart switch on the backend for delivering the respective versions, if available (v1 always is).
=1/12=
# The Job Runner & KenshiDB reworks (one more elaborate than the other) are in the outlining phase.
[https://www.youtube.com/watch?v=ePYXc2sgLGY Begin again]
# With the so-called direct access manifest pipeline up and running the map's feature development is back in fashion. The set is known - taking time to align them with the emerging new options setting & confirmation process. Caravan retains controls of configuration routines... easier to decouple that way.
=1/14=
[https://www.youtube.com/watch?v=nfaRnmWSLGE An ocean of opportunities]
[https://www.youtube.com/watch?v=xANJi5R1Wdg obsidian blizzard]
=1/17=
[https://www.youtube.com/watch?v=z-JjStWDAzc twisted meddle]
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=11/17=
{{Center|'''SVGs reign supreme!'''}}
[https://www.youtube.com/watch?v=0Z9HukRTCTM I want you to watch the screen... There's something I want you to see... Have you... ever seen a portal...?]
 
[[File:ModifiedRoads.png|center|Extraction and visualization of a modified road network before cleanup. Native (green), custom (yellow) and modified (purple).|thumb|1200x1200px]]
 
[[File:SampleTownLayout.png|center|Initial proof of concept for town layout viewer.|thumb|1200x1200px]]
 
[[File:ColorfulMapLayers.png|center|Colorful roads, borders, resources & weather layers.|thumb|1200x1200px]]
 
[[File:RoadSmithv7.png|center|Road editor progress...Consumes polylines and allows editing thereafter.|1200x1200px|border|frameless]]
 
[[File:PaintingToolsPreview.png|frame|center|Painting & Planning tools for the map.]]
 
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=11/18=
[https://antigravity.google/ Antigravity (Google's Windsurf) just released. Check it out!


=Kenshi Wiki's full tech stack=
[[Category:Pages using center with no arguments]]
A brief overview of the languages and approaches to the site's composition, subject to some change...
[[Category:Pages using center with unknown parameters| Prd]]
:Hosted on '''Ubuntu 24.04''' (this may change!)
;Web server...
::'''Nginx''', '''Varnish''' & '''Cloudflare''' for DNS
::'''MariaDB''' for MySQL
::Most logging (and the Job Runner) are managed through '''Cron jobs (Bash)'''.
;Sites...
::'''HTML''', '''CSS''' & '''Javascript''' - standard, friendly, used everywhere, unavoidable.
::The wikisite is primarily focused on '''PHP''' on the backend, mostly '''Javascript''' and '''Lua''' focused on the frontend
::The interactive map uses a basic setup of '''HTML, CSS & Javacript''', for now.
:::This is subject to change, '''Typescript''' integration is underway - DB migration thereafter.
::The other sites, Manifestor, File Storage (KenshiDB) & Wiki Job Runner are managed through '''Blazor'''.
:::'''C#, Razor, Entity Framework, ASPNET, OAuth...systemd'''.
::::Experimenting with '''Go, F# (Bolero)''' and '''Cloudflare Workers'''.
::::Note on this - no integration intentions as of yet, simply experimenting. Except CFWs - those are desirable later optimizations.
;External tools
:Both the KenshiDataTools (Extraction + Manifestation) & the Kenshi SDK (KenshiConnector and its growing list of submodules) are written in C#.
:I tend to do most development in Visual Studio / + (Code) nowadays. VSC is especially nice with its SSH add-on - reason enough to acquiesce to the .NET ecosystem.
;Where's the repos, Prd?
:I host all my repos locally via SSH. Thankfully, git =/= github. If you are interested in any specific pull, please send an e-mail to...
:KenshiDBdotWiki@gmail.com
:I can be contacted here and will get back to you within a day - I keep tabs on all my e-mails thanks to work habits.
:''Is the wiki's autmoated mail server active?''
:Not yet - some remaining questions on Auth. It'll probably stay as Gmail for convenience.

Latest revision as of 15:00, 17 January 2026

I can't stay long, whispered the butterfly, but I'll put a memory in your heart.


Socials
Discord - prd1847
Prdandsuch on Reddit
whatisaprd on X/Twitter
KenshiDBdotWiki@gmail.com

Realpolitik, World Revisions


Mega Archive


map.kenshi.wiki - Interactive Map

kenshidb.wiki - KenshiDB, Asset Repository

jobboard.kenshi.wiki - Job Runner Dashboard


1/6

Account creation closed. (Temporarily, wiki refresh is on-schedule for April.)

1/11

There will be changes

1/12

Begin again

1/14

obsidian blizzard

1/17

twisted meddle


SVGs reign supreme!
Extraction and visualization of a modified road network before cleanup. Native (green), custom (yellow) and modified (purple).
Initial proof of concept for town layout viewer.
Colorful roads, borders, resources & weather layers.
Road editor progress...Consumes polylines and allows editing thereafter.
Road editor progress...Consumes polylines and allows editing thereafter.
Painting & Planning tools for the map.