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Prd (talk | contribs)
Prd (talk | contribs)
 
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=Ongoing=
''I can't stay long, whispered the butterfly, but I'll put a memory in your heart.''
Seven primary areas (floating 8th for Sysadmin activities)...
#API to (Headless) CMS (See next two)
#Map Three-Phase Refactor (Caravan-Arbirated Orchestration)
#Wiki Scaffolding (Thin proxy extension experiments)
#Manifest Pipeline (Private pipe 100% done - examining PluggableAuth & OpenID Connect Extensions)
#JobRunner overhaul (Blazorizing)
#KenshiDB overhaul (Blazorizing)
#C# Bridge (TestHarness talking... - Ghidra...)
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=11/11=
:'''Socials'''
[https://www.youtube.com/watch?v=C0SMMwDsl5o  The detour and investigation were a success, with caveats. The prognosis is terminal (sad) and the prospects for revision are untenable. Such as it is, the theoretical needle is going to require SigScanning - RVA matching is too brittle and caused the precise problems seen in attempted modernization. A  salute to good work and a noble attempt. Moving along.]
::Discord - prd1847
::Prdandsuch on [https://www.reddit.com/user/prdandsuch/ Reddit]
::whatisaprd on [https://x.com/whatisaprd X/Twitter]
::KenshiDBdotWiki@gmail.com
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=11/12=
[[Project:Realpolitik|Realpolitik, World Revisions]]
[https://www.youtube.com/watch?v=B-tSvszOOE8 Plant trees you'll never sit in the shade of.]
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[https://mega.nz/folder/2DRFAYzJ#sF1O8a2VhRwM3J0ddaNYug Mega Archive]
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[https://map.kenshi.wiki map.kenshi.wiki - Interactive Map]


[https://www.youtube.com/watch?v=nxg4C365LbQ Energy harvest.]
[https://kenshidb.wiki kenshidb.wiki - KenshiDB, Asset Repository]
 
[https://jobboard.kenshi.wiki jobboard.kenshi.wiki - Job Runner Dashboard]
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=11/13=
=1/6=
Placing the final touches on manifest management... Laying the groundwork for the overhaul of the wiki's UI-API relationship to the map, content management for ''KenshiDB'' (remember?) and "upgraded" job runner dashboard (this combined with refining the runner itself). The converging pipelines, dashboards & monitors invariably lead to returning to the map in earnest. Toying around in Ghidra, btw.
'''Account creation closed.''' (Temporarily, wiki refresh is on-schedule for '''April'''.)
=1/19=
[https://www.youtube.com/watch?v=5LqJCIi6p7Y keeper]
 
[https://www.youtube.com/watch?v=Pqc8kPLRwuY magnification]
=1/20=
[https://www.youtube.com/watch?v=uIfqSTBTJXQ the fires have arrived...]
 
;Exploring...
 
[https://lit.dev/ Lit]
 
[https://component-party.dev/ Components]
 
[https://vite.dev/ Vite]
 
[https://developer.mozilla.org/en-US/docs/Web/Progressive_web_apps PWAs]
 
& migration to Typescript. (Vite via JS, then backworking).
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{{Center|'''SVGs reign supreme!'''}}
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[[File:MainMenuOverhaul.png|center|Earliest (working) version of the combined right & left menus, composing the main menu, the "default" format for the desktop presentation of the map.|thumb|1200x1200px]]
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[[File:MarkerTypes.png|center|PNG icons matched to markers as according to their type classification.|thumb|1200x1200px]]
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[[File:TownLayouts-v2.png|center|Geometry updates to the Town Layout viewer - making more advanced layouts comprehensible.|thumb|1200x1200px]]
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[[File:SampleTownLayout.png|center|Initial proof of concept for town layout viewer.|thumb|1200x1200px]]
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[[File:ModifiedRoads.png|center|Extraction and visualization of a modified road network before cleanup. Native (green), custom (yellow) and modified (purple).|thumb|1200x1200px]]
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=11/14=
[[File:ColorfulMapLayers.png|center|Colorful roads, borders, resources & weather layers.|thumb|1200x1200px]]
[https://www.youtube.com/watch?v=I7_actbVF1I Snow day every day!]
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=11/16=
[[File:RoadSmithv7.png|center|Road editor progress...Consumes polylines and allows editing thereafter.|thumb|1200x1200px]]
Quick on this one because there's a lot of good going on.
# The (direct) manifest pipeline - local extraction & bundling, upload, unpacking & serving to the map is complete.
# Establishing a thin proxy to serve the v1 (existing), v2 (in progress) and v3 (optimized) versions of the map's data underway.
# Map orchestration is, aside from Caravan's role, largely to be managed through the observation point & smart switch on the backend for delivering the respective versions, if available (v1 always is).
# The Job Runner & KenshiDB reworks (one more elaborate than the other) are in the outlining phase.
# With the so-called direct access manifest pipeline up and running the map's feature development is back in fashion. The set is known - taking time to align them with the emerging new options setting & confirmation process. Caravan retains controls of configuration routines... easier to decouple that way.
[https://www.youtube.com/watch?v=nfaRnmWSLGE An ocean of opportunities]
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=11/17=
[[File:PaintingToolsPreview.png|frame|center|Painting & Planning tools for the map.]]
[https://www.youtube.com/watch?v=0Z9HukRTCTM I want you to watch the screen... There's something I want you to see... Have you... ever seen a portal...?]
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=11/18=
[https://antigravity.google/ Antigravity] (Google's Windsurf) just released. Check it out!


=Kenshi Wiki's full tech stack=
[[Category:Pages using center with no arguments]]
A brief overview of the languages and approaches to the site's composition, subject to some change...
[[Category:Pages using center with unknown parameters| Prd]]
:Hosted on '''Ubuntu 24.04''' (this may change!)
;Web server...
::'''Nginx''', '''Varnish''' & '''Cloudflare''' for DNS
::'''MariaDB''' for MySQL
::Most logging (and the Job Runner) are managed through '''Cron jobs (Bash)'''.
;Sites...
::'''HTML''', '''CSS''' & '''Javascript''' - standard, friendly, used everywhere, unavoidable.
::The wikisite is primarily focused on '''PHP''' on the backend, mostly '''Javascript''' and '''Lua''' focused on the frontend
::The interactive map uses a basic setup of '''HTML, CSS & Javacript''', for now.
:::This is subject to change, '''Typescript''' integration is underway - DB migration thereafter.
::The other sites, Manifestor, File Storage (KenshiDB) & Wiki Job Runner are managed through '''Blazor'''.
:::'''C#, Razor, Entity Framework, ASPNET, OAuth...systemd'''.
::::Experimenting with '''Go, F# (Bolero)''' and '''Cloudflare Workers'''.
::::Note on this - no integration intentions as of yet, simply experimenting. Except CFWs - those are desirable later optimizations.
;External tools
:Both the KenshiDataTools (Extraction + Manifestation) & the Kenshi SDK (KenshiConnector and its growing list of submodules) are written in C#.
:I tend to do most development in Visual Studio / + (Code) nowadays. VSC is especially nice with its SSH add-on - reason enough to acquiesce to the .NET ecosystem.
;Where's the repos, Prd?
:I host all my repos locally via SSH. Thankfully, git =/= github. If you are interested in any specific pull, please send an e-mail to...
:KenshiDBdotWiki@gmail.com
:I can be contacted here and will get back to you within a day - I keep tabs on all my e-mails thanks to work habits.
:''Is the wiki's autmoated mail server active?''
:Not yet - some remaining questions on Auth. It'll probably stay as Gmail for convenience.

Latest revision as of 19:40, 20 January 2026

I can't stay long, whispered the butterfly, but I'll put a memory in your heart.


Socials
Discord - prd1847
Prdandsuch on Reddit
whatisaprd on X/Twitter
KenshiDBdotWiki@gmail.com

Realpolitik, World Revisions


Mega Archive


map.kenshi.wiki - Interactive Map

kenshidb.wiki - KenshiDB, Asset Repository

jobboard.kenshi.wiki - Job Runner Dashboard


1/6

Account creation closed. (Temporarily, wiki refresh is on-schedule for April.)

1/19

keeper

magnification

1/20

the fires have arrived...

Exploring...

Lit

Components

Vite

PWAs

& migration to Typescript. (Vite via JS, then backworking).


SVGs reign supreme!

Earliest (working) version of the combined right & left menus, composing the main menu, the "default" format for the desktop presentation of the map.

PNG icons matched to markers as according to their type classification.

Geometry updates to the Town Layout viewer - making more advanced layouts comprehensible.

Initial proof of concept for town layout viewer.

Extraction and visualization of a modified road network before cleanup. Native (green), custom (yellow) and modified (purple).

Colorful roads, borders, resources & weather layers.

Road editor progress...Consumes polylines and allows editing thereafter.

Painting & Planning tools for the map.