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[https://www.youtube.com/watch?v=-HVj7FW0XgA Mystery] [https://www.youtube.com/watch?v=9bYIoGK9cxw Mode]
''I can't stay long, whispered the butterfly, but I'll put a memory in your heart.''
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:'''Socials'''
::Discord - prd1847
::Prdandsuch on [https://www.reddit.com/user/prdandsuch/ Reddit]
::whatisaprd on [https://x.com/whatisaprd X/Twitter]
::KenshiDBdotWiki@gmail.com
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[[Project:Realpolitik|Realpolitik, World Revisions]]
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[https://mega.nz/folder/2DRFAYzJ#sF1O8a2VhRwM3J0ddaNYug Mega Archive]
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[https://map.kenshi.wiki map.kenshi.wiki - Interactive Map]


[https://www.youtube.com/watch?v=oCCsT0pa4EI Change a comin']
[https://kenshidb.wiki kenshidb.wiki - KenshiDB, Asset Repository]


[https://www.youtube.com/watch?v=nfaRnmWSLGE Sounds of victory]
[https://jobboard.kenshi.wiki jobboard.kenshi.wiki - Job Runner Dashboard]
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=1/6=
'''Account creation closed.''' (Temporarily, wiki refresh is on-schedule for '''April'''.)
=1/19=
[https://www.youtube.com/watch?v=5LqJCIi6p7Y keeper]


[https://www.youtube.com/watch?v=ebtAktIZD0g Metamorphosis]
[https://www.youtube.com/watch?v=Pqc8kPLRwuY magnification]
=1/20=
[https://www.youtube.com/watch?v=uIfqSTBTJXQ the fires have arrived...]


Leaflet.Draw is too old to work with - I'll just rewrite is for its limited features...Unsure precisely how many overlays I want to work with, need to run a quick workshop on that...Various overlay modes, vague as that currently is, up to and including imports...? Hm, Power ranks makes sense. Also the matter of the left menu and *what* will go there. Debug grid / fertility / resources are fine - need to sort out multiple types (stripes? hmmm...). Split off the smaller parts - experiment with the equip locker char sheet / inventory simulator... Ah right, look into town / icon categories - character locations on map (presence) and setup for "important character" locator (zoom to - early command palette). Work on the style guide - probably sticking with the unified controls theme - everything scales down - visibility and consistency matter.
;Exploring...
 
[https://lit.dev/ Lit]
 
[https://component-party.dev/ Components]
 
[https://vite.dev/ Vite]
 
[https://developer.mozilla.org/en-US/docs/Web/Progressive_web_apps PWAs]
 
& migration to Typescript. (Vite via JS, then backworking).
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{{Center|'''SVGs reign supreme!'''}}
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[[File:MainMenuOverhaul.png|center|Earliest (working) version of the combined right & left menus, composing the main menu, the "default" format for the desktop presentation of the map.|thumb|1200x1200px]]
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[[File:MarkerTypes.png|center|PNG icons matched to markers as according to their type classification.|thumb|1200x1200px]]
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[[File:TownLayouts-v2.png|center|Geometry updates to the Town Layout viewer - making more advanced layouts comprehensible.|thumb|1200x1200px]]
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[[File:SampleTownLayout.png|center|Initial proof of concept for town layout viewer.|thumb|1200x1200px]]
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[[File:ModifiedRoads.png|center|Extraction and visualization of a modified road network before cleanup. Native (green), custom (yellow) and modified (purple).|thumb|1200x1200px]]
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[[File:ColorfulMapLayers.png|center|Colorful roads, borders, resources & weather layers.|thumb|1200x1200px]]
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[[File:RoadSmithv7.png|center|Road editor progress...Consumes polylines and allows editing thereafter.|thumb|1200x1200px]]
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[[File:PaintingToolsPreview.png|frame|center|Painting & Planning tools for the map.]]
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[[Category:Pages using center with no arguments]]
[[Category:Pages using center with unknown parameters| Prd]]

Latest revision as of 19:40, 20 January 2026

I can't stay long, whispered the butterfly, but I'll put a memory in your heart.


Socials
Discord - prd1847
Prdandsuch on Reddit
whatisaprd on X/Twitter
KenshiDBdotWiki@gmail.com

Realpolitik, World Revisions


Mega Archive


map.kenshi.wiki - Interactive Map

kenshidb.wiki - KenshiDB, Asset Repository

jobboard.kenshi.wiki - Job Runner Dashboard


1/6

Account creation closed. (Temporarily, wiki refresh is on-schedule for April.)

1/19

keeper

magnification

1/20

the fires have arrived...

Exploring...

Lit

Components

Vite

PWAs

& migration to Typescript. (Vite via JS, then backworking).


SVGs reign supreme!

Earliest (working) version of the combined right & left menus, composing the main menu, the "default" format for the desktop presentation of the map.

PNG icons matched to markers as according to their type classification.

Geometry updates to the Town Layout viewer - making more advanced layouts comprehensible.

Initial proof of concept for town layout viewer.

Extraction and visualization of a modified road network before cleanup. Native (green), custom (yellow) and modified (purple).

Colorful roads, borders, resources & weather layers.

Road editor progress...Consumes polylines and allows editing thereafter.

Painting & Planning tools for the map.