Toggle menu
15
238
106
27.9K
Kenshi Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Prd (talk | contribs)
No edit summary
Prd (talk | contribs)
No edit summary
 
(10 intermediate revisions by the same user not shown)
Line 21: Line 21:
=12/17=
=12/17=
[https://www.youtube.com/watch?v=eAbPg_O_6aQ A better way]
[https://www.youtube.com/watch?v=eAbPg_O_6aQ A better way]
=12/18=
[https://www.youtube.com/watch?v=hngb7On4Xw8 POLYLINE INDUCED INSANITY]
SVGs reign supreme!
{{Center|Road editor progress.}}
[[File:Earlyroadeditor.png|frame|center]]
{{Center|Painting & Planning tools.}}
[[File:PaintingToolsPreview.png|frame|center]]
----
----
Next Steps
 
 
=Next Steps=


'''1. DataTools'''
'''1. DataTools'''
Line 40: Line 52:
:A. Painting & Planning (Done, v1 pinned)
:A. Painting & Planning (Done, v1 pinned)
:B. Help & Tooltips (Tested, modestly implemented, further tweaks & proliferation)
:B. Help & Tooltips (Tested, modestly implemented, further tweaks & proliferation)
:C. Power Ranks & World History (30%)
:C. Power Ranks & World History (50%)
:D. Advanced Overlays (Next.)
:D. Advanced Overlays (In progress.)
:E. Town Layouts, Landmarks, Road Network and Biomes. (12/3-6)
:E. Town Layouts, Landmarks, Road Network and Biomes. (Biomes done.)
:F. Equipment Locker (12/2, 50%)
:F. Equipment Locker (12/2, 50%)
:G. Main Modal Window (2 migrated)
:G. Main Modal Window (4 migrated)
:H. Light/Dark Theming
:H. Light/Dark Theming
:I. Right menu additions (states, campaigns).
:I. Right menu additions (states, campaigns).

Latest revision as of 05:34, 19 December 2025

I can't stay long, whispered the butterfly, but I'll put a memory in your heart.


Socials
Discord - prd1847
Prdandsuch on Reddit
whatisaprd on X/Twitter
KenshiDBdotWiki@gmail.com

Realpolitik, World Revisions


Mega Archive


map.kenshi.wiki - Interactive Map

kenshidb.wiki - KenshiDB, Asset Repository

jobboard.kenshi.wiki - Job Runner Dashboard


12/14

Temptations

12/17

A better way

12/18

POLYLINE INDUCED INSANITY

SVGs reign supreme!

Road editor progress.
Painting & Planning tools.


Next Steps

1. DataTools

A. Building Locations (Done)
B. Feature Locations (Done)
C. Road Layout (Done)
D. Biomes (...) (Done)
E. "Anything else"
F. "Assets" (data map)
// Separated concerns.
G. Dialogue Packages (Done)
H. Dialogue(s) (Done)
I. Dialogue Lines (Done)
J. Dialogue Actions (50%)

2. IMap

A. Painting & Planning (Done, v1 pinned)
B. Help & Tooltips (Tested, modestly implemented, further tweaks & proliferation)
C. Power Ranks & World History (50%)
D. Advanced Overlays (In progress.)
E. Town Layouts, Landmarks, Road Network and Biomes. (Biomes done.)
F. Equipment Locker (12/2, 50%)
G. Main Modal Window (4 migrated)
H. Light/Dark Theming
I. Right menu additions (states, campaigns).
K. v2 Data Processing (12/5+)

3. Caravan

A. Proper Page Declaration & Separation
B. Painting & Placements Import/Export
C. Landing Page
D. User Manifest Manager
E. Final Manifest Additions
F. Thin Proxy Discussion

4. Manifestor

A. KDB Backend Test
B. MapOrchestration
C. Map's v2 Endpoint
D. Global Action Log
E. 2FA Logins
F. PluggableAuth, OpenID Connect & OAuth 2.0 private access

5. World Studio

A. See after completion of map segment. Task Map B.

6. SDK

A. Pinned due to ongoing workflow change. Task Map B.

Continuing Education

Bash
https://www.youtube.com/watch?v=Sx9zG7wa4FA
nginx
https://nginx.org/en/docs/beginners_guide.html
Varnish
https://vinyl-cache.org/docs/6.0/
C# (.NET and Beyond)
https://learn.microsoft.com/en-us/
https://learn.microsoft.com/en-us/dotnet/csharp/
https://learn.microsoft.com/en-us/dotnet/?view=aspnetcore-10.0
https://learn.microsoft.com/en-us/openapi/
https://learn.microsoft.com/en-us/visualstudio/?view=visualstudio
Why I've chosen Blazor for 2026 and beyond