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I'll be disabling account creation until further notice. If you have an account - it will be deleted in the coming months. You can choose to remake it or not - I won't make any attempt to retain your account nor convince you to remake it. Sign up again if you find it's deleted. I'll announce a week before the wipe and reset. If you don't care / this doesn't affect you, carry on and ignore. Note - this is a nuclear reset of the wiki - not the sites surrounding it. This process should only take a day, though I won't proceed until '''at least April has arrived'''. Stay warm until then.
'''Account creation closed.''' (Temporarily, wiki refresh is on-schedule for '''April'''.)
Building Locations and the Road Network are now fully part of the manifest pipeline. While Building Locations are already available, when made so (and always for Vanilla), the Road Network specifically requires extra manual editing for cleanup. More of a due diligence effort than a necessity, as personally speaking, my own mod is nowhere near "complete" when it comes to editing the network. Nevertheless, it makes it possible through the RoadSmith (and the extractor behavior) to merge across initial visualizations, the customizations and modded roads. The v1 pipeline is '''done''', insofar as that it will enter a "legacy" state as the map's initialization is rebuilt to support the CDN (our own), Cloudflare proxying and the v2 API.
[https://lit.dev/ Lit]
Mappy's proof of concept was completed earlier this week. However, due to the aforementioned lockdown and upcoming reset I won't be doing '''any''' page creation and implementation outside of the realm of special pages. Any such activity would be temporary in nature - though the extension(s) are agnostic in a sense that they do not rely on any preliminary database content other than the existing schema (user tables for Caravan's case). Mappy provides its own Leaflet library and is designed at requiring '''zero''' database access - as the configuration centralizes around consuming JSON through a common gateway - which does mean multiple routes managed by a unified gateway. The three basic routes would be... via mwAPI, via page sourcing or via direct configuration-consumption.
& migration to Typescript. (Vite via JS, then backworking).
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{{Center|'''SVGs reign supreme!'''}}
{{Center|'''SVGs reign supreme!'''}}
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[[File:MainMenuOverhaul.png|center|Earliest (working) version of the combined right & left menus, composing the main menu, the "default" format for the desktop presentation of the map.|thumb|1200x1200px]]
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[[File:MarkerTypes.png|center|PNG icons matched to markers as according to their type classification.|thumb|1200x1200px]]
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[[File:TownLayouts-v2.png|center|Geometry updates to the Town Layout viewer - making more advanced layouts comprehensible.|thumb|1200x1200px]]
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[[File:SampleTownLayout.png|center|Initial proof of concept for town layout viewer.|thumb|1200x1200px]]
[[File:SampleTownLayout.png|center|Initial proof of concept for town layout viewer.|thumb|1200x1200px]]
[[File:ModifiedRoads.png|center|Extraction and visualization of a modified road network before cleanup. Native (green), custom (yellow) and modified (purple).|thumb|1200x1200px]]
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[[File:RoadSmithv7.png|center|Road editor progress...Consumes polylines and allows editing thereafter.|1416x1416px|border|frameless]]
& migration to Typescript. (Vite via JS, then backworking).
SVGs reign supreme!
Earliest (working) version of the combined right & left menus, composing the main menu, the "default" format for the desktop presentation of the map.PNG icons matched to markers as according to their type classification.Geometry updates to the Town Layout viewer - making more advanced layouts comprehensible.Initial proof of concept for town layout viewer.Extraction and visualization of a modified road network before cleanup. Native (green), custom (yellow) and modified (purple).Colorful roads, borders, resources & weather layers.Road editor progress...Consumes polylines and allows editing thereafter.Painting & Planning tools for the map.