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Project:Index: Difference between revisions

Information about Kenshi Wiki
Created page with "== Ongoing == *Map *Wiki === Planned === *<big>'''Realpoliik<'''/big> :*'''The overhaul so large it required an entire wiki & map to be created for it.''' ::*This mod continues the changes & additions of Reactive World, proliferating the ideas both horizontally and vertically to exponentially increase late game content. ::*In essence, Realpolitik endeavors to (and does) pad out the late game with hundreds or even thousands of hours of potential content thanks..."
 
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== Ongoing ==
<small>Updated 2/28.</small>
*[[:Map]]
*[[:Wiki]]


== '''Ongoing''' ==
*[[Project:Map]]
*[[Project:Wiki]]


=== Planned ===
 
=== ''Planned'' ===
*<big>'''Realpoliik<'''/big>
*<big>'''Realpoliik<'''/big>
:*'''The overhaul so large it required an entire wiki & map to be created for it.'''
:*'''The overhaul so large it required an entire wiki & map to be created for it.'''
::*This mod continues the changes & additions of Reactive World, proliferating the ideas both horizontally and vertically to exponentially increase late game content.
::*This mod continues the changes & additions of Reactive World, proliferating the ideas both horizontally and vertically to exponentially increase late game content.
::*In essence, Realpolitik endeavors to (and does) pad out the late game with hundreds or even thousands of hours of potential content thanks to its dialogue embedded logic unit. Explained in further detail later - this somewhat known technique of using factions as state containers opens up the door to endless recursivity and responsive game states no matter where you are in the world or how long you've spent in-game.
::*In essence, Realpolitik endeavors to (and does) pad out the late game with hundreds or even thousands of hours of potential content thanks to its dialogue embedded logic unit. Explained in further detail later - this somewhat known technique of using factions as state containers opens up the door to endless recursivity and responsive game states no matter where you are in the world or how long you've spent in-game.

Revision as of 18:23, 28 February 2025

Updated 2/28.

Ongoing


Planned

  • Realpoliik</big>
  • The overhaul so large it required an entire wiki & map to be created for it.
  • This mod continues the changes & additions of Reactive World, proliferating the ideas both horizontally and vertically to exponentially increase late game content.
  • In essence, Realpolitik endeavors to (and does) pad out the late game with hundreds or even thousands of hours of potential content thanks to its dialogue embedded logic unit. Explained in further detail later - this somewhat known technique of using factions as state containers opens up the door to endless recursivity and responsive game states no matter where you are in the world or how long you've spent in-game.