User:Prd
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I can't stay long, whispered the butterfly, but I'll put a memory in your heart.
map.kenshi.wiki - Interactive Map
kenshidb.wiki - KenshiDB, Asset Repository
jobboard.kenshi.wiki - Job Runner Dashboard
12/25
12/27
SVGs reign supreme!



Next Steps
1. DataTools
- A. Building Locations (Done)
- B. Feature Locations (Done)
- C. Road Layout (Done)
- D. Biomes (...) (Done)
- E. "Anything else"
- F. "Assets" (data map)
- // Separated concerns.
- G. Dialogue Packages (Done)
- H. Dialogue(s) (Done)
- I. Dialogue Lines (Done)
- J. Dialogue Actions (50%)
2. IMap
- A. Painting & Planning (Done, v1 pinned)
- B. Help & Tooltips (Tested, modestly implemented, further tweaks & proliferation)
- C. Power Ranks & World History (50%)
- D. Advanced Overlays (In progress.)
- E. Town Layouts, Landmarks, Road Network and Biomes. (Biomes done.)
- F. Equipment Locker (12/2, 50%)
- G. Main Modal Window (4 migrated)
- H. Light/Dark Theming
- I. Right menu additions (states, campaigns).
- K. v2 Data Processing (12/5+)
3. Caravan
- A. Proper Page Declaration & Separation
- B. Painting & Placements Import/Export
- C. Landing Page
- D. User Manifest Manager
- E. Final Manifest Additions
- F. Thin Proxy Discussion
4. Manifestor
- A. KDB Backend Test
- B. MapOrchestration
- C. Map's v2 Endpoint
- D. Global Action Log
- E. 2FA Logins
- F. PluggableAuth, OpenID Connect & OAuth 2.0 private access
5. World Studio
- A. See after completion of map segment. Task Map B.
6. SDK
- A. Pinned due to ongoing workflow change. Task Map B.
Continuing Education
- Bash
- nginx
- Varnish
- SVGs
- JSON
- https://www.json.org/json-en.html
- Personal note, almost the entire site and external tooling operate based upon generation and exchange of JSON. It is, much like SVGs, utterly critical to how this site and the rest of the ecosystem operates.
- C# (.NET and Beyond)