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Revision as of 21:57, 25 May 2025 by Prd (talk | contribs) (1 revision imported: WIP (Part 2))
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Template:WIP

Version 0.22 introduced the foliage system into the game. Before this update, the whole Old World used to look like a sandy wasteland with a few buildings spread around.

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This official news post is copied verbatim from the Lo-Fi Games Blog.
It was written by Chris.


I finally have the next update done, it took a little longer than I would have liked though, hope you enjoy the update. THIS VERSION IS NOT IN THE AUTO-UPDATER.  YOU NEED TO DOWNLOAD IT HERE! Unfortunately because the update is a lot bigger I don’t have the bandwidth to spare for such a large auto-update size.  In the future I’ll rent a dedicated server and this won’t be a problem, but for now at least I wanted to try and keep my costs low. You can get it here: http://www.indiedb.com/games/kenshi/downloads/kenshi-0220

File:Foliage Update Screenshot.jpg

0.22.0

FEATURES

  • Foliage system
  • Characters bleed 3x faster, but bloodloss clots (slows down) 4x faster.
  • Character skills now increase more slowly as they get higher

BUG FIXES

  • If your characters are staying down but are not wounded, they will get up if you give them a move order (eg right-click somewhere)
  • Fixed bug where splitting an item stack made the value skyrocket
  • fixed bug where you couldnt heal neutral NPCs
  • fixed backpack inventories being mis-aligned
  • fixed carrying bug where you sometimes couldnt put someone down
  • fixed visual bugs with ragdolls when carrying them
  • fixed bugs with splinting. You can now only splint damage as high as 40
  • fixed the invisible npcs bug

NEAR FUTURE PLANS

  • bug fixes, and foliage improvements
  • optimisations
  • sleeping in beds, then building ownership