Reaver Neophyte: Difference between revisions
From Kenshi Wiki
More actions
m 1 revision imported: Characters (Part 4) |
m Prd moved page Imports:Reaver Neophyte to Reaver Neophyte without leaving a redirect |
||
(No difference)
| |||
Latest revision as of 21:48, 23 May 2025
Reaver Neophyte is one of the weaker members of the Reavers faction. They can be found in Ark and in Reaver Camps.
These characters have a 10% chance of spawning with a crossbow. They wear [Shoddy] armour (20% chance of [Standard]) and have weapons manufactured by Ancient (Manufacturer), Unknown (manufacturer), or Catun Scrapmaster (Manufacturer).
Statistics
- Greenlander
- Scorchlander
- Shek
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 27 – 33 | |
| Toughness | 27 – 33 | |
| Dexterity | 27 – 33 | |
| Perception | -2 – 4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 27 – 33 | |
| Sabres | 27 – 33 | |
| Hackers | 27 – 33 | |
| Heavy Weapons | 27 – 33 | |
| Blunt | 27 – 33 | |
| Polearms | 27 – 33 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 27 – 33 | |
| Melee Defence | 27 – 33 | |
| Dodge | 0 – 6 | |
| Martial Arts | 0 – 6 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 27 – 33 | |
| Crossbows | -2 – 4 | |
| Precision Shooting | 27 – 33 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -2 – 4 | |
| Lockpicking | -2 – 4 | |
| Thievery | -2 – 4 | |
| Assassination | 15 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 27 – 33 | |
| Swimming | 27 – 33 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 27 – 33 | |
| Engineer | -2 – 4 | |
| Robotics | -2 – 4 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -2 – 4 | |
| Armour Smith | -2 – 4 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1.2 | |
| Cooking | 1.2 | |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 24.3 – 29.7 | |
| Toughness | 27 – 33 | |
| Dexterity | 29.7 – 36.3 | |
| Perception | -2 – 4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 27 – 33 | |
| Sabres | 27 – 33 | |
| Hackers | 27 – 33 | |
| Heavy Weapons | 27 – 33 | |
| Blunt | 27 – 33 | |
| Polearms | 27 – 33 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 27 – 33 | |
| Melee Defence | 27 – 33 | |
| Dodge | 0 – 7.2 | |
| Martial Arts | 0 – 6 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 27 – 33 | |
| Crossbows | -2 – 4 | |
| Precision Shooting | 27 – 33 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -2.4 – 4.8 | |
| Lockpicking | -2 – 4 | |
| Thievery | -2 – 4 | |
| Assassination | 15 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 32.4 – 39.6 | |
| Swimming | 27 – 33 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 27 – 33 | |
| Engineer | -2 – 4 | |
| Robotics | -2 – 4 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -2.4 – 4.8 | |
| Armour Smith | -2.4 – 4.8 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 29.7 – 36.3 | |
| Toughness | 32.4 – 39.6 | |
| Dexterity | 21.6 – 26.4 | |
| Perception | -2 – 4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 27 – 33 | |
| Sabres | 27 – 33 | |
| Hackers | 27 – 33 | |
| Heavy Weapons | 27 – 33 | |
| Blunt | 27 – 33 | |
| Polearms | 27 – 33 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 32.4 – 39.6 | |
| Melee Defence | 27 – 33 | |
| Dodge | 0 – 4.8 | |
| Martial Arts | 0 – 6 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 27 – 33 | |
| Crossbows | -2 – 4 | |
| Precision Shooting | 27 – 33 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -1.6 – 3.2 | |
| Lockpicking | -2 – 4 | |
| Thievery | -1.6 – 3.2 | |
| Assassination | 15 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 21.6 – 26.4 | |
| Swimming | 27 – 33 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 27 – 33 | |
| Engineer | -2 – 4 | |
| Robotics | -1.6 – 3.2 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -2 – 4 | |
| Armour Smith | -2 – 4 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 1 | |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.