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style="text-align:left; color: #b0a68b; width:40%;" | Stats Affected: Description:
This skill saves lives and allows you to stop bleeding wounds and jury-rig critical injuries, allowing characters to continue fighting when they shouldn't. In the long-term however, major injuries require bed rest. A beginner will not only heal wounds more slowly, but will use up all their medkits really quickly.
-First aid skills
style="text-align:left; color: #b0a68b;" | Ways to Train:
-Healing people
-Crafting medkits
-Sciences-

Field Medic is a very important stat that directly influences a characters effectiveness at healing and the use of First Aid Kits and Splint Kits. It also determines how effective you are using the advanced types of these items.

Performing first aid or operating the Medical Workbench will level up a character's Field Medic stat.

It is possible to heal any downed enemy or friend. Healing hurt but conscious enemies is not always possible. Installing an artificial limb on a downed enemy will later open up an option to heal that enemy if they were to get hurt again. This option is normally not available when the enemy is still conscious.


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style = "color: #C0C0C0; font-size: 150%; padding: 5px"|Loading Screen Tips
style = "border: solid black 2px; background: #7d7065; padding: 30px 5px 30px 5px" |Pressing the MEDIC button will order the selected characters to automatically heal all of their squad. If you shift-click the button he will be assigned to a permanent medic role.


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Racial Experience Multipliers
style="width:50%; border: solid black 1px; padding:5px; background: #7d7065" |Negative Multiplier:
-Deadhive Soldier
-Hive Soldier Drone
-Soldierbot
-Southern Hive Soldier Drone
style="border: solid black 1px; padding:5px; background: #7d7065" |Positive Multiplier:
-Hive Prince
-Hive Queen
-P4 Unit
-Southern Hive Prince
colspan="2" style="text-align:center; color: #635e5b;" | All multipliers are either 0.8x or 1.2x unless marked otherwise.