Rebirth Slave: Difference between revisions
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fandom>Quasindro Use the new and improved Template:Stats with race modifiers |
m 1 revision imported: Characters (Part 12) |
(No difference)
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Revision as of 22:38, 15 May 2025
This character can colour armour and clothing due to a colour scheme attached.
Statistics
- Humans
- Shek
- Hive
- Greenlander
- Scorchlander
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 30 | |
| Toughness | 0 – 30 | |
| Dexterity | 0 – 30 | |
| Perception | -14 – 16 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 30 | |
| Sabres | 0 – 30 | |
| Hackers | 0 – 30 | |
| Heavy Weapons | 0 – 30 | |
| Blunt | 0 – 30 | |
| Polearms | 0 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 30 | |
| Melee Defence | 0 – 30 | |
| Dodge | -13.5 – 16.5 | |
| Martial Arts | -13.5 – 16.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 30 | |
| Crossbows | -14 – 16 | |
| Precision Shooting | 0 – 30 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -14 – 16 | |
| Lockpicking | -14 – 16 | |
| Thievery | -14 – 16 | |
| Assassination | 7.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 0 – 30 | |
| Swimming | 0 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 30 | |
| Engineer | -14 – 16 | |
| Robotics | -14 – 16 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -14 – 16 | |
| Armour Smith | -14 – 16 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1.2 | |
| Cooking | 1.2 | |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 27 | |
| Toughness | 0 – 30 | |
| Dexterity | 0 – 33 | |
| Perception | -14 – 16 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 30 | |
| Sabres | 0 – 30 | |
| Hackers | 0 – 30 | |
| Heavy Weapons | 0 – 30 | |
| Blunt | 0 – 30 | |
| Polearms | 0 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 30 | |
| Melee Defence | 0 – 30 | |
| Dodge | -16.2 – 19.8 | |
| Martial Arts | -13.5 – 16.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 30 | |
| Crossbows | -14 – 16 | |
| Precision Shooting | 0 – 30 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -16.8 – 19.2 | |
| Lockpicking | -14 – 16 | |
| Thievery | -14 – 16 | |
| Assassination | 7.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 0 – 36 | |
| Swimming | 0 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 30 | |
| Engineer | -14 – 16 | |
| Robotics | -14 – 16 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -16.8 – 19.2 | |
| Armour Smith | -16.8 – 19.2 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 33 | |
| Toughness | 0 – 36 | |
| Dexterity | 0 – 24 | |
| Perception | -14 – 16 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 30 | |
| Sabres | 0 – 30 | |
| Hackers | 0 – 30 | |
| Heavy Weapons | 0 – 30 | |
| Blunt | 0 – 30 | |
| Polearms | 0 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 36 | |
| Melee Defence | 0 – 30 | |
| Dodge | -10.8 – 13.2 | |
| Martial Arts | -13.5 – 16.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 30 | |
| Crossbows | -14 – 16 | |
| Precision Shooting | 0 – 30 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -11.2 – 12.8 | |
| Lockpicking | -14 – 16 | |
| Thievery | -11.2 – 12.8 | |
| Assassination | 7.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 0 – 24 | |
| Swimming | 0 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 30 | |
| Engineer | -14 – 16 | |
| Robotics | -11.2 – 12.8 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -14 – 16 | |
| Armour Smith | -14 – 16 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 1 | |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 24 | |
| Toughness | 0 – 36 | |
| Dexterity | 0 – 36 | |
| Perception | -16.8 – 19.2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 30 | |
| Sabres | 0 – 30 | |
| Hackers | 0 – 30 | |
| Heavy Weapons | 0 – 30 | |
| Blunt | 0 – 30 | |
| Polearms | 0 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 30 | |
| Melee Defence | 0 – 30 | |
| Dodge | -13.5 – 16.5 | |
| Martial Arts | -13.5 – 16.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 30 | |
| Crossbows | -14 – 16 | |
| Precision Shooting | 0 – 30 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -16.8 – 19.2 | |
| Lockpicking | -16.8 – 19.2 | |
| Thievery | -16.8 – 19.2 | |
| Assassination | 7.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 0 – 36 | |
| Swimming | 0 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 36 | |
| Engineer | -14 – 16 | |
| Robotics | -14 – 16 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -14 – 16 | |
| Armour Smith | -14 – 16 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 30 | |
| Toughness | 0 – 36 | |
| Dexterity | 0 – 30 | |
| Perception | -11.2 – 12.8 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 30 | |
| Sabres | 0 – 30 | |
| Hackers | 0 – 30 | |
| Heavy Weapons | 0 – 30 | |
| Blunt | 0 – 30 | |
| Polearms | 0 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 36 | |
| Melee Defence | 0 – 30 | |
| Dodge | -13.5 – 16.5 | |
| Martial Arts | -13.5 – 16.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 30 | |
| Crossbows | -14 – 16 | |
| Precision Shooting | 0 – 30 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -14 – 16 | |
| Lockpicking | -14 – 16 | |
| Thievery | -14 – 16 | |
| Assassination | 7.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 0 – 30 | |
| Swimming | 0 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 24 | |
| Engineer | -11.2 – 12.8 | |
| Robotics | -11.2 – 12.8 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -11.2 – 12.8 | |
| Armour Smith | -11.2 – 12.8 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 24 | |
| Toughness | 0 – 36 | |
| Dexterity | 0 – 36 | |
| Perception | -14 – 16 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 30 | |
| Sabres | 0 – 30 | |
| Hackers | 0 – 30 | |
| Heavy Weapons | 0 – 30 | |
| Blunt | 0 – 30 | |
| Polearms | 0 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 30 | |
| Melee Defence | 0 – 30 | |
| Dodge | -13.5 – 16.5 | |
| Martial Arts | -13.5 – 16.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 36 | |
| Crossbows | -14 – 16 | |
| Precision Shooting | 0 – 30 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -16.8 – 19.2 | |
| Lockpicking | -14 – 16 | |
| Thievery | -16.8 – 19.2 | |
| Assassination | 7.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 0 – 36 | |
| Swimming | 0 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 30 | |
| Engineer | -16.8 – 19.2 | |
| Robotics | -14 – 16 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -14 – 16 | |
| Armour Smith | -14 – 16 | |
| Crossbow Smith | 1 | |
| Labouring | 1.2 | |
| Farming | 1.2 | |
| Cooking | 0.8 | |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.