The Vault Warden: Difference between revisions
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Latest revision as of 02:30, 22 May 2025
The Vault Warden is a high level character located at Tengu's Vault wielding a Meitou grade Jitte. He can often be seen taunting prisoners and new arrivals with sarcastic comments.
If this character is killed a Samurai Captain will replace Warden's position.
They wear [High] armour (10% chance of [Specialist]) and have weapons manufactured by Cross.
This character can colour armour and clothing due to a colour scheme attached. The colour is different from the faction's color as it is attached to this character rather than the faction.
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 67 – 73 | |
| Toughness | 67 – 73 | |
| Dexterity | 67 – 73 | |
| Perception | -2 – 4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 67 – 73 | |
| Sabres | 67 – 73 | |
| Hackers | 67 – 73 | |
| Heavy Weapons | 67 – 73 | |
| Blunt | 67 – 73 | |
| Polearms | 67 – 73 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 67 – 73 | |
| Melee Defence | 67 – 73 | |
| Dodge | 4 – 10 | |
| Martial Arts | 4 – 10 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 67 – 73 | |
| Crossbows | -2 – 4 | |
| Precision Shooting | 67 – 73 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -2 – 4 | |
| Lockpicking | -2 – 4 | |
| Thievery | -2 – 4 | |
| Assassination | 35 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 67 – 73 | |
| Swimming | 67 – 73 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 67 – 73 | |
| Engineer | -2 – 4 | |
| Robotics | -2 – 4 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -2 – 4 | |
| Armour Smith | -2 – 4 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1.2 | |
| Cooking | 1.2 | |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 60.3 – 65.7 | |
| Toughness | 67 – 73 | |
| Dexterity | 73.7 – 80.3 | |
| Perception | -2 – 4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 67 – 73 | |
| Sabres | 67 – 73 | |
| Hackers | 67 – 73 | |
| Heavy Weapons | 67 – 73 | |
| Blunt | 67 – 73 | |
| Polearms | 67 – 73 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 67 – 73 | |
| Melee Defence | 67 – 73 | |
| Dodge | 4.8 – 12 | |
| Martial Arts | 4 – 10 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 67 – 73 | |
| Crossbows | -2 – 4 | |
| Precision Shooting | 67 – 73 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -2.4 – 4.8 | |
| Lockpicking | -2 – 4 | |
| Thievery | -2 – 4 | |
| Assassination | 35 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 80.4 – 87.6 | |
| Swimming | 67 – 73 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 67 – 73 | |
| Engineer | -2 – 4 | |
| Robotics | -2 – 4 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -2.4 – 4.8 | |
| Armour Smith | -2.4 – 4.8 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 73.7 – 80.3 | |
| Toughness | 80.4 – 87.6 | |
| Dexterity | 53.6 – 58.4 | |
| Perception | -2 – 4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 67 – 73 | |
| Sabres | 67 – 73 | |
| Hackers | 67 – 73 | |
| Heavy Weapons | 67 – 73 | |
| Blunt | 67 – 73 | |
| Polearms | 67 – 73 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 80.4 – 87.6 | |
| Melee Defence | 67 – 73 | |
| Dodge | 3.2 – 8 | |
| Martial Arts | 4 – 10 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 67 – 73 | |
| Crossbows | -2 – 4 | |
| Precision Shooting | 67 – 73 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -1.6 – 3.2 | |
| Lockpicking | -2 – 4 | |
| Thievery | -1.6 – 3.2 | |
| Assassination | 35 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 53.6 – 58.4 | |
| Swimming | 67 – 73 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 67 – 73 | |
| Engineer | -2 – 4 | |
| Robotics | -1.6 – 3.2 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -2 – 4 | |
| Armour Smith | -2 – 4 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 1 | |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 53.6 – 58.4 | |
| Toughness | 80.4 – 87.6 | |
| Dexterity | 80.4 – 87.6 | |
| Perception | -2.4 – 4.8 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 67 – 73 | |
| Sabres | 67 – 73 | |
| Hackers | 67 – 73 | |
| Heavy Weapons | 67 – 73 | |
| Blunt | 67 – 73 | |
| Polearms | 67 – 73 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 67 – 73 | |
| Melee Defence | 67 – 73 | |
| Dodge | 4 – 10 | |
| Martial Arts | 4 – 10 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 67 – 73 | |
| Crossbows | -2 – 4 | |
| Precision Shooting | 67 – 73 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -2.4 – 4.8 | |
| Lockpicking | -2.4 – 4.8 | |
| Thievery | -2.4 – 4.8 | |
| Assassination | 35 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 80.4 – 87.6 | |
| Swimming | 67 – 73 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 80.4 – 87.6 | |
| Engineer | -2 – 4 | |
| Robotics | -2 – 4 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -2 – 4 | |
| Armour Smith | -2 – 4 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 67 – 73 | |
| Toughness | 80.4 – 87.6 | |
| Dexterity | 67 – 73 | |
| Perception | -1.6 – 3.2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 67 – 73 | |
| Sabres | 67 – 73 | |
| Hackers | 67 – 73 | |
| Heavy Weapons | 67 – 73 | |
| Blunt | 67 – 73 | |
| Polearms | 67 – 73 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 80.4 – 87.6 | |
| Melee Defence | 67 – 73 | |
| Dodge | 4 – 10 | |
| Martial Arts | 4 – 10 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 67 – 73 | |
| Crossbows | -2 – 4 | |
| Precision Shooting | 67 – 73 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -2 – 4 | |
| Lockpicking | -2 – 4 | |
| Thievery | -2 – 4 | |
| Assassination | 35 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 67 – 73 | |
| Swimming | 67 – 73 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 53.6 – 58.4 | |
| Engineer | -1.6 – 3.2 | |
| Robotics | -1.6 – 3.2 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -1.6 – 3.2 | |
| Armour Smith | -1.6 – 3.2 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 53.6 – 58.4 | |
| Toughness | 80.4 – 87.6 | |
| Dexterity | 80.4 – 87.6 | |
| Perception | -2 – 4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 67 – 73 | |
| Sabres | 67 – 73 | |
| Hackers | 67 – 73 | |
| Heavy Weapons | 67 – 73 | |
| Blunt | 67 – 73 | |
| Polearms | 67 – 73 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 67 – 73 | |
| Melee Defence | 67 – 73 | |
| Dodge | 4 – 10 | |
| Martial Arts | 4 – 10 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 80.4 – 87.6 | |
| Crossbows | -2 – 4 | |
| Precision Shooting | 67 – 73 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -2.4 – 4.8 | |
| Lockpicking | -2 – 4 | |
| Thievery | -2.4 – 4.8 | |
| Assassination | 35 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 80.4 – 87.6 | |
| Swimming | 67 – 73 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 67 – 73 | |
| Engineer | -2.4 – 4.8 | |
| Robotics | -2 – 4 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -2 – 4 | |
| Armour Smith | -2 – 4 | |
| Crossbow Smith | 1 | |
| Labouring | 1.2 | |
| Farming | 1.2 | |
| Cooking | 0.8 | |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 67 – 73 | |
| Toughness | 67 – 73 | |
| Dexterity | 67 – 73 | |
| Perception | -2 – 4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 67 – 73 | |
| Sabres | 67 – 73 | |
| Hackers | 67 – 73 | |
| Heavy Weapons | 80.4 – 87.6 | |
| Blunt | 67 – 73 | |
| Polearms | 67 – 73 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 67 – 73 | |
| Melee Defence | 67 – 73 | |
| Dodge | 3.2 – 8 | |
| Martial Arts | 4 – 10 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 80.4 – 87.6 | |
| Crossbows | -2 – 4 | |
| Precision Shooting | 67 – 73 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -1.6 – 3.2 | |
| Lockpicking | -2 – 4 | |
| Thievery | -1.6 – 3.2 | |
| Assassination | 35 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 67 – 73 | |
| Swimming | 67 – 73 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 67 – 73 | |
| Engineer | -2 – 4 | |
| Robotics | -2.4 – 4.8 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -2 – 4 | |
| Armour Smith | -2 – 4 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.