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Latest revision as of 13:59, 25 May 2025
| “ | Setting up in the desert without samurai guard?
Dumb move. Attack! |
” |
–Sand Ninja raid | ||
Sand Ninjas are members of the Sand Ninjas faction. They can be found in Cactus Den and in small squads of 3-5 patrolling Spine Canyon, The Eye, and The Great Desert.
They have a 20% chance of spawning with a bounty of 4000 Cats. They wear [Standard] armour (10% chance of [High]) and have weapons manufactured by Ancient (Manufacturer) or Catun Scrapmaster (Manufacturer).
They can also be found as a member of the Drifters faction hanging out in Black Scratch, Flats Lagoon, Smugglers Bar, some Waystations, and World's End.
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 20 – 30 | |
| Toughness | 20 – 30 | |
| Dexterity | 40 – 50 | |
| Perception | 30 – 40 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 20 – 30 | |
| Sabres | 20 – 30 | |
| Hackers | 20 – 30 | |
| Heavy Weapons | 20 – 30 | |
| Blunt | 20 – 30 | |
| Polearms | 20 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 20 – 30 | |
| Melee Defence | 20 – 30 | |
| Dodge | -2.5 – 7.5 | |
| Martial Arts | -2.5 – 7.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 30 – 40 | |
| Crossbows | 30 – 40 | |
| Precision Shooting | 30 – 40 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 40 – 50 | |
| Lockpicking | 40 – 50 | |
| Thievery | 40 – 50 | |
| Assassination | 45 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 20 – 30 | |
| Swimming | 20 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 40 – 50 | |
| Engineer | -4 – 6 | |
| Robotics | -4 – 6 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4 – 6 | |
| Armour Smith | -4 – 6 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1.2 | |
| Cooking | 1.2 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 18 – 27 | |
| Toughness | 20 – 30 | |
| Dexterity | 44 – 55 | |
| Perception | 30 – 40 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 20 – 30 | |
| Sabres | 20 – 30 | |
| Hackers | 20 – 30 | |
| Heavy Weapons | 20 – 30 | |
| Blunt | 20 – 30 | |
| Polearms | 20 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 20 – 30 | |
| Melee Defence | 20 – 30 | |
| Dodge | -3 – 9 | |
| Martial Arts | -2.5 – 7.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 30 – 40 | |
| Crossbows | 30 – 40 | |
| Precision Shooting | 30 – 40 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 48 – 60 | |
| Lockpicking | 40 – 50 | |
| Thievery | 40 – 50 | |
| Assassination | 45 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 24 – 36 | |
| Swimming | 20 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 40 – 50 | |
| Engineer | -4 – 6 | |
| Robotics | -4 – 6 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4.8 – 7.2 | |
| Armour Smith | -4.8 – 7.2 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 22 – 33 | |
| Toughness | 24 – 36 | |
| Dexterity | 32 – 40 | |
| Perception | 30 – 40 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 20 – 30 | |
| Sabres | 20 – 30 | |
| Hackers | 20 – 30 | |
| Heavy Weapons | 20 – 30 | |
| Blunt | 20 – 30 | |
| Polearms | 20 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 24 – 36 | |
| Melee Defence | 20 – 30 | |
| Dodge | -2 – 6 | |
| Martial Arts | -2.5 – 7.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 30 – 40 | |
| Crossbows | 30 – 40 | |
| Precision Shooting | 30 – 40 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 32 – 40 | |
| Lockpicking | 40 – 50 | |
| Thievery | 32 – 40 | |
| Assassination | 45 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 16 – 24 | |
| Swimming | 20 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 40 – 50 | |
| Engineer | -4 – 6 | |
| Robotics | -3.2 – 4.8 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4 – 6 | |
| Armour Smith | -4 – 6 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 1 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 16 – 24 | |
| Toughness | 24 – 36 | |
| Dexterity | 48 – 60 | |
| Perception | 36 – 48 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 20 – 30 | |
| Sabres | 20 – 30 | |
| Hackers | 20 – 30 | |
| Heavy Weapons | 20 – 30 | |
| Blunt | 20 – 30 | |
| Polearms | 20 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 20 – 30 | |
| Melee Defence | 20 – 30 | |
| Dodge | -2.5 – 7.5 | |
| Martial Arts | -2.5 – 7.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 30 – 40 | |
| Crossbows | 30 – 40 | |
| Precision Shooting | 30 – 40 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 48 – 60 | |
| Lockpicking | 48 – 60 | |
| Thievery | 48 – 60 | |
| Assassination | 45 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 24 – 36 | |
| Swimming | 20 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 48 – 60 | |
| Engineer | -4 – 6 | |
| Robotics | -4 – 6 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4 – 6 | |
| Armour Smith | -4 – 6 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 20 – 30 | |
| Toughness | 24 – 36 | |
| Dexterity | 40 – 50 | |
| Perception | 24 – 32 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 20 – 30 | |
| Sabres | 20 – 30 | |
| Hackers | 20 – 30 | |
| Heavy Weapons | 20 – 30 | |
| Blunt | 20 – 30 | |
| Polearms | 20 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 24 – 36 | |
| Melee Defence | 20 – 30 | |
| Dodge | -2.5 – 7.5 | |
| Martial Arts | -2.5 – 7.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 30 – 40 | |
| Crossbows | 30 – 40 | |
| Precision Shooting | 30 – 40 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 40 – 50 | |
| Lockpicking | 40 – 50 | |
| Thievery | 40 – 50 | |
| Assassination | 45 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 20 – 30 | |
| Swimming | 20 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 32 – 40 | |
| Engineer | -3.2 – 4.8 | |
| Robotics | -3.2 – 4.8 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -3.2 – 4.8 | |
| Armour Smith | -3.2 – 4.8 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 16 – 24 | |
| Toughness | 24 – 36 | |
| Dexterity | 48 – 60 | |
| Perception | 30 – 40 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 20 – 30 | |
| Sabres | 20 – 30 | |
| Hackers | 20 – 30 | |
| Heavy Weapons | 20 – 30 | |
| Blunt | 20 – 30 | |
| Polearms | 20 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 20 – 30 | |
| Melee Defence | 20 – 30 | |
| Dodge | -2.5 – 7.5 | |
| Martial Arts | -2.5 – 7.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 36 – 48 | |
| Crossbows | 30 – 40 | |
| Precision Shooting | 30 – 40 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 48 – 60 | |
| Lockpicking | 40 – 50 | |
| Thievery | 48 – 60 | |
| Assassination | 45 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 24 – 36 | |
| Swimming | 20 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 40 – 50 | |
| Engineer | -4.8 – 7.2 | |
| Robotics | -4 – 6 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4 – 6 | |
| Armour Smith | -4 – 6 | |
| Crossbow Smith | 1 | |
| Labouring | 1.2 | |
| Farming | 1.2 | |
| Cooking | 0.8 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- P4 Unit
- Skeleton
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 20 – 30 | |
| Toughness | 20 – 30 | |
| Dexterity | 40 – 50 | |
| Perception | 30 – 40 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 16 – 24 | |
| Sabres | 20 – 30 | |
| Hackers | 20 – 30 | |
| Heavy Weapons | 20 – 30 | |
| Blunt | 20 – 30 | |
| Polearms | 20 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 20 – 30 | |
| Melee Defence | 20 – 30 | |
| Dodge | -2 – 6 | |
| Martial Arts | -2.5 – 7.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 30 – 40 | |
| Crossbows | 30 – 40 | |
| Precision Shooting | 30 – 40 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 32 – 40 | |
| Lockpicking | 40 – 50 | |
| Thievery | 32 – 40 | |
| Assassination | 45 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 20 – 30 | |
| Swimming | 20 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 48 – 60 | |
| Engineer | -4.8 – 7.2 | |
| Robotics | -4.8 – 7.2 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4.8 – 7.2 | |
| Armour Smith | -4.8 – 7.2 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 20 – 30 | |
| Toughness | 20 – 30 | |
| Dexterity | 40 – 50 | |
| Perception | 30 – 40 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 20 – 30 | |
| Sabres | 20 – 30 | |
| Hackers | 20 – 30 | |
| Heavy Weapons | 24 – 36 | |
| Blunt | 20 – 30 | |
| Polearms | 20 – 30 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 20 – 30 | |
| Melee Defence | 20 – 30 | |
| Dodge | -2 – 6 | |
| Martial Arts | -2.5 – 7.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 36 – 48 | |
| Crossbows | 30 – 40 | |
| Precision Shooting | 30 – 40 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 32 – 40 | |
| Lockpicking | 40 – 50 | |
| Thievery | 32 – 40 | |
| Assassination | 45 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 20 – 30 | |
| Swimming | 20 – 30 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 40 – 50 | |
| Engineer | -4 – 6 | |
| Robotics | -4.8 – 7.2 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4 – 6 | |
| Armour Smith | -4 – 6 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.