Outlaw Cook
From Kenshi Wiki
More actions
| “ | *Sigh* Everyone underrates the cook. But you know what, without a good cook you'll be shitting sideways for the rest of your days. Part of a swordsman's training, a scientists research... part of it all is good food! How can you improve without the fuel to nourish the mind and body?! | ” |
Outlaw Cook is a randomly named Generic Recruit. They are a cook looking for work. They can be hired for 6,000 Cats.
They have a Smart Personality and after recruited have the "Player THUG" Dialogue Package. They wear [Shoddy] armour (5% chance of [Standard]) and have weapons manufactured by Unknown (manufacturer).
Statistics
- Greenlander
- Scorchlander
- Shek
- Hive Prince
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 2 | |
| Toughness | 0 – 2 | |
| Dexterity | 0 – 2 | |
| Perception | 0 – 2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 2 | |
| Sabres | 0 – 2 | |
| Hackers | 0 – 2 | |
| Heavy Weapons | 0 – 2 | |
| Blunt | 0 – 2 | |
| Polearms | 0 – 2 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 2 | |
| Melee Defence | 0 – 2 | |
| Dodge | 0 – 2 | |
| Martial Arts | 0 – 2 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 2 | |
| Crossbows | 0 – 2 | |
| Precision Shooting | 0 – 2 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 0 – 2 | |
| Lockpicking | 0 – 2 | |
| Thievery | 0 – 2 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 9 – 11 | |
| Swimming | 0 – 2 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 2 | |
| Engineer | 0 – 2 | |
| Robotics | 0 – 2 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | 0 – 2 | |
| Armour Smith | 0 – 2 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1.2 | |
| Cooking | 60 | |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 1.8 | |
| Toughness | 0 – 2 | |
| Dexterity | 0 – 2.2 | |
| Perception | 0 – 2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 2 | |
| Sabres | 0 – 2 | |
| Hackers | 0 – 2 | |
| Heavy Weapons | 0 – 2 | |
| Blunt | 0 – 2 | |
| Polearms | 0 – 2 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 2 | |
| Melee Defence | 0 – 2 | |
| Dodge | 0 – 2.4 | |
| Martial Arts | 0 – 2 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 2 | |
| Crossbows | 0 – 2 | |
| Precision Shooting | 0 – 2 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 0 – 2.4 | |
| Lockpicking | 0 – 2 | |
| Thievery | 0 – 2 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 10.8 – 13.2 | |
| Swimming | 0 – 2 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 2 | |
| Engineer | 0 – 2 | |
| Robotics | 0 – 2 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | 0 – 2.4 | |
| Armour Smith | 0 – 2.4 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 40 | |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 2.2 | |
| Toughness | 0 – 2.4 | |
| Dexterity | 0 – 1.6 | |
| Perception | 0 – 2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 2 | |
| Sabres | 0 – 2 | |
| Hackers | 0 – 2 | |
| Heavy Weapons | 0 – 2 | |
| Blunt | 0 – 2 | |
| Polearms | 0 – 2 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 2.4 | |
| Melee Defence | 0 – 2 | |
| Dodge | 0 – 1.6 | |
| Martial Arts | 0 – 2 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 2 | |
| Crossbows | 0 – 2 | |
| Precision Shooting | 0 – 2 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 0 – 1.6 | |
| Lockpicking | 0 – 2 | |
| Thievery | 0 – 1.6 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 7.2 – 8.8 | |
| Swimming | 0 – 2 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 2 | |
| Engineer | 0 – 2 | |
| Robotics | 0 – 1.6 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | 0 – 2 | |
| Armour Smith | 0 – 2 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 50 | |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 1.6 | |
| Toughness | 0 – 2.4 | |
| Dexterity | 0 – 2.4 | |
| Perception | 0 – 2.4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 2 | |
| Sabres | 0 – 2 | |
| Hackers | 0 – 2 | |
| Heavy Weapons | 0 – 2 | |
| Blunt | 0 – 2 | |
| Polearms | 0 – 2 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 2 | |
| Melee Defence | 0 – 2 | |
| Dodge | 0 – 2 | |
| Martial Arts | 0 – 2 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 2 | |
| Crossbows | 0 – 2 | |
| Precision Shooting | 0 – 2 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 0 – 2.4 | |
| Lockpicking | 0 – 2.4 | |
| Thievery | 0 – 2.4 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 10.8 – 13.2 | |
| Swimming | 0 – 2 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 2.4 | |
| Engineer | 0 – 2 | |
| Robotics | 0 – 2 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | 0 – 2 | |
| Armour Smith | 0 – 2 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 1 | |
| Cooking | 50 | |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.