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Generator II
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File:Generator II.png
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Type: Exterior
Materials cost:
Electrical Components 10
Iron Plates 6
Estimated build time: 6 hrs
Prerequisite Research: Heavy Generator Theory



style="border: solid black 2px; background: #7d7065; text-align:left; padding:5px; font-size: 90%; " colspan="2" |An electrical generator that runs on biofuel.
File:KenshiGenerator001.png
A Generator.

A Generator produces power by burning Fuel. Power output can be increased by 15 by researching Amplified Generators. This can be done twice for a full power output of 130.

With the existence of Wind Generators, some of which produce similar or greater power than Fuel-based Generators, one might question the need for them. The answer is simple: Some regions of Kenshi have very low wind speeds or are wind-dead. Because of this the only functional or reliable energy source would be Fuel-based Generators.

Comparably, wind farms will eventually require gargantuan amounts of space to power well-developed mid/late game bases, and will need numerous Battery Banks to ensure reliability during drops in wind-speed. On the other hand, all a vast array of Generators requires is a meager infrastructure of Biofuel Distilleries, which can be drawn from food-crops or Hemp which is more preferable due to the massive production-speed increase.

If space is a concern yet more power required, 4 Small Generators can be used in the same space as the Generator II. Fully upgraded, the 4 Small Generators will massively outclass the Generator II, yet will yield HORRENDOUS Fuel-efficiency as a result.

Details

  • Power Output: 100
  • Generator II will burn 1 fuel in 220 in game minutes at 100% load, or ~6.55 Fuel per day, regardless of anything else.
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