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Version 0.23 was a technical update, focusing mainly on stability and performance improvements. Other than that, it was the first recorded overhaul of the pathfinding system in Kenshi.


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This official news post is copied verbatim from the Lo-Fi Games Blog.
It was written by Chris.


The long-overdue pathfinding update is finally out. It was a big one and took quite a while as it involved completely tearing out and replacing the pathfinding system.

This is purely a technical update, and adds no gameplay features. Sorry about that, but it now paves the way for some fun-filled updates coming up next.

This was a big overhaul, so new bugs may have been introduced. Pathfinding is not a pretty subject when you are working on a seamless game world.

The update should download automatically when you next start up the game, or via Desura.

File:0.23 pathfinding screenshot.jpg

0.23.0

FEATURES

  • Total pathfinding overhaul.
  • Faster map loading times
  • Improved frame rate
  • reduced load times when entering buildings

BUG FIXES

  • import squad to a new game now relocates your squad to the starting town.
  • you can now set mouse horizontal/vertical speeds, use a negative number to invert the mouse control.
  • Custom made launcher without any invalid options to choose.

NEW BUGS

  • There is currently no character collision detection so they all stand in the same spot, I will add this back in asap.
  • Splinting doesn't always work, I'm going to make it a separate action in the next update.

PLANNED FOR NEXT TIME

  • Next I’m going to start on purchaseable buildings, and using them for basic stuff like sleeping and storage.

0.23.1

; border:1px solid #553019;margin: 0 auto; max-width:75%; padding: 8px 24px;"
This official news post is copied verbatim from the Lo-Fi Games Blog.
It was written by Chris.

Another update has just been released. I have made a lot of fast updates in the last week or so, sorting out all the major bugs. The game should be pretty stable now.

Remember if you have a version earlier than 0.22.0 then the stupid auto-updater won’t work, you will have to download the game again.

FEATURES

  • characters now have collision

BUG FIXES

  • fixed AI for wandering traders

0.23.2

BUG FIXES

  • tried doing something that may have fixed the savegames crash
  • fixed bug where backpacks could vanish when trading
  • fixed stats window showing all zeros
  • made it a little easier to place items in the inventory
  • fixed bug where characters dont move normally after combat

0.23.3

FEATURES

  • started working on building placement, but you don't get that yet. Hahar!

BUG FIXES

  • character movement is not so flickering and jerky
  • game now runs on single-core CPUs
  • Fixed various stupid movement bugs
  • fixed a random crash
  • fixed some bugs with carrying characters

0.23.5

; border:1px solid #553019;margin: 0 auto; max-width:75%; padding: 8px 24px;"
This official news post is copied verbatim from the Changelog.txt.

This is just a small stability fix until I release the next major update coming very soon.

BUG FIXES

  • Fixed the "thread error" crash
  • Fixed some new crashes
  • Fixed some long delays in loading NPCs after quickload

0.23.6

; border:1px solid #553019;margin: 0 auto; max-width:75%; padding: 8px 24px;"
This official news post is copied verbatim from the Lo-Fi Games Blog.
It was written by Chris.

I’ve just released 0.23.6 through the auto-updater.  This should fix all the major bugs now, particularly those crashes that were occuring.

I’ve now got the basics of building done, but its not in the update yet.  I can build things but thats it.  Before I release it I want to add doors, and some basic furniture for storage, sleeping and imprisonment.  They should be the simplest features to add, so they will be going in first.