Boot Trader
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| “ | Looking to trade? | ” |
–Boot Trader | ||
Boot Traders are unnamed shopkeepers of several factions: Flotsam Ninjas, Mongrel, Tech Hunters, United Cities depending on which city their Boot Shop is located.
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 15 – 25 | |
| Toughness | -4 – 6 | |
| Dexterity | 15 – 25 | |
| Perception | -4 – 6 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 15 – 25 | |
| Sabres | 15 – 25 | |
| Hackers | 15 – 25 | |
| Heavy Weapons | 15 – 25 | |
| Blunt | 15 – 25 | |
| Polearms | -4 – 6 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 15 – 25 | |
| Melee Defence | 15 – 25 | |
| Dodge | -4 – 6 | |
| Martial Arts | -4 – 6 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | -4 – 6 | |
| Crossbows | -4 – 6 | |
| Precision Shooting | -4 – 6 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -4 – 6 | |
| Lockpicking | -4 – 6 | |
| Thievery | -4 – 6 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 15 – 25 | |
| Swimming | -4 – 6 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 10 | |
| Engineer | -5 – 5 | |
| Robotics | -4 – 6 | |
| Science | 0 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4 – 6 | |
| Armour Smith | -4 – 6 | |
| Crossbow Smith | 1 | |
| Labouring | 0 | |
| Farming | 1.2 | |
| Cooking | 1.2 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 13.5 – 22.5 | |
| Toughness | -4 – 6 | |
| Dexterity | 16.5 – 27.5 | |
| Perception | -4 – 6 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 15 – 25 | |
| Sabres | 15 – 25 | |
| Hackers | 15 – 25 | |
| Heavy Weapons | 15 – 25 | |
| Blunt | 15 – 25 | |
| Polearms | -4 – 6 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 15 – 25 | |
| Melee Defence | 15 – 25 | |
| Dodge | -4.8 – 7.2 | |
| Martial Arts | -4 – 6 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | -4 – 6 | |
| Crossbows | -4 – 6 | |
| Precision Shooting | -4 – 6 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -4.8 – 7.2 | |
| Lockpicking | -4 – 6 | |
| Thievery | -4 – 6 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 18 – 30 | |
| Swimming | -4 – 6 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 10 | |
| Engineer | -5 – 5 | |
| Robotics | -4 – 6 | |
| Science | 0 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4.8 – 7.2 | |
| Armour Smith | -4.8 – 7.2 | |
| Crossbow Smith | 1 | |
| Labouring | 0 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 16.5 – 27.5 | |
| Toughness | -4.8 – 7.2 | |
| Dexterity | 12 – 20 | |
| Perception | -4 – 6 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 15 – 25 | |
| Sabres | 15 – 25 | |
| Hackers | 15 – 25 | |
| Heavy Weapons | 15 – 25 | |
| Blunt | 15 – 25 | |
| Polearms | -4 – 6 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 18 – 30 | |
| Melee Defence | 15 – 25 | |
| Dodge | -3.2 – 4.8 | |
| Martial Arts | -4 – 6 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | -4 – 6 | |
| Crossbows | -4 – 6 | |
| Precision Shooting | -4 – 6 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -3.2 – 4.8 | |
| Lockpicking | -4 – 6 | |
| Thievery | -3.2 – 4.8 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 12 – 20 | |
| Swimming | -4 – 6 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 10 | |
| Engineer | -5 – 5 | |
| Robotics | -3.2 – 4.8 | |
| Science | 0 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4 – 6 | |
| Armour Smith | -4 – 6 | |
| Crossbow Smith | 1 | |
| Labouring | 0 | |
| Farming | 0.8 | |
| Cooking | 1 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 12 – 20 | |
| Toughness | -4.8 – 7.2 | |
| Dexterity | 18 – 30 | |
| Perception | -4.8 – 7.2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 15 – 25 | |
| Sabres | 15 – 25 | |
| Hackers | 15 – 25 | |
| Heavy Weapons | 15 – 25 | |
| Blunt | 15 – 25 | |
| Polearms | -4 – 6 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 15 – 25 | |
| Melee Defence | 15 – 25 | |
| Dodge | -4 – 6 | |
| Martial Arts | -4 – 6 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | -4 – 6 | |
| Crossbows | -4 – 6 | |
| Precision Shooting | -4 – 6 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -4.8 – 7.2 | |
| Lockpicking | -4.8 – 7.2 | |
| Thievery | -4.8 – 7.2 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 18 – 30 | |
| Swimming | -4 – 6 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 12 | |
| Engineer | -5 – 5 | |
| Robotics | -4 – 6 | |
| Science | 0 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4 – 6 | |
| Armour Smith | -4 – 6 | |
| Crossbow Smith | 1 | |
| Labouring | 0 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 15 – 25 | |
| Toughness | -4.8 – 7.2 | |
| Dexterity | 15 – 25 | |
| Perception | -3.2 – 4.8 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 15 – 25 | |
| Sabres | 15 – 25 | |
| Hackers | 15 – 25 | |
| Heavy Weapons | 15 – 25 | |
| Blunt | 15 – 25 | |
| Polearms | -4 – 6 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 18 – 30 | |
| Melee Defence | 15 – 25 | |
| Dodge | -4 – 6 | |
| Martial Arts | -4 – 6 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | -4 – 6 | |
| Crossbows | -4 – 6 | |
| Precision Shooting | -4 – 6 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -4 – 6 | |
| Lockpicking | -4 – 6 | |
| Thievery | -4 – 6 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 15 – 25 | |
| Swimming | -4 – 6 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 8 | |
| Engineer | -4 – 4 | |
| Robotics | -3.2 – 4.8 | |
| Science | 0 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -3.2 – 4.8 | |
| Armour Smith | -3.2 – 4.8 | |
| Crossbow Smith | 1 | |
| Labouring | 0 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 12 – 20 | |
| Toughness | -4.8 – 7.2 | |
| Dexterity | 18 – 30 | |
| Perception | -4 – 6 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 15 – 25 | |
| Sabres | 15 – 25 | |
| Hackers | 15 – 25 | |
| Heavy Weapons | 15 – 25 | |
| Blunt | 15 – 25 | |
| Polearms | -4 – 6 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 15 – 25 | |
| Melee Defence | 15 – 25 | |
| Dodge | -4 – 6 | |
| Martial Arts | -4 – 6 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | -4.8 – 7.2 | |
| Crossbows | -4 – 6 | |
| Precision Shooting | -4 – 6 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -4.8 – 7.2 | |
| Lockpicking | -4 – 6 | |
| Thievery | -4.8 – 7.2 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 18 – 30 | |
| Swimming | -4 – 6 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 10 | |
| Engineer | -6 – 6 | |
| Robotics | -4 – 6 | |
| Science | 0 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4 – 6 | |
| Armour Smith | -4 – 6 | |
| Crossbow Smith | 1 | |
| Labouring | 0 | |
| Farming | 1.2 | |
| Cooking | 0.8 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 15 – 25 | |
| Toughness | -4 – 6 | |
| Dexterity | 15 – 25 | |
| Perception | -4 – 6 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 15 – 25 | |
| Sabres | 15 – 25 | |
| Hackers | 15 – 25 | |
| Heavy Weapons | 18 – 30 | |
| Blunt | 15 – 25 | |
| Polearms | -4 – 6 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 15 – 25 | |
| Melee Defence | 15 – 25 | |
| Dodge | -3.2 – 4.8 | |
| Martial Arts | -4 – 6 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | -4.8 – 7.2 | |
| Crossbows | -4 – 6 | |
| Precision Shooting | -4 – 6 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -3.2 – 4.8 | |
| Lockpicking | -4 – 6 | |
| Thievery | -3.2 – 4.8 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 15 – 25 | |
| Swimming | -4 – 6 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 10 | |
| Engineer | -5 – 5 | |
| Robotics | -4.8 – 7.2 | |
| Science | 0 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -4 – 6 | |
| Armour Smith | -4 – 6 | |
| Crossbow Smith | 1 | |
| Labouring | 0 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment
Weapons
| Manufacturer | Model | Chance |
|---|---|---|
| Ancient (Manufacturer) | [Mid-Grade Salvage] | 33.33% |
| [Old Refitted Blade] | 33.33% | |
| [Refitted Blade] | 33.33% |
Back slot
| Name | Chance | |
|---|---|---|
| File:Katana.png | Katana | 100% |
Apparel
| Grade | Chance |
|---|---|
| [Shoddy] | 95% |
| [Standard] | 5% |
Body
| Name | Chance | |
|---|---|---|
| File:Trader's Leathers.png | Trader's Leathers | 100% |
Legwear
| Name | Chance | |
|---|---|---|
| File:Halfpants (ragged).png | Halfpants (ragged) | 100% |
Footwear
| Name | Chance | |
|---|---|---|
| File:Wooden Sandals.png | Wooden Sandals | 100% |
Inventory
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