Cook Recruit
From Kenshi Wiki
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| “ | Was always told I'd never make it if I couldn't handle myself with a sword. Well, I'm still alive, aren't I? Melting the hearts of my enemies with my cooking, one ricebowl at a time! | ” |
Cook Recruit is a randomly named Generic Recruit. They are a cook looking for work. They can be hired for 6,000 Cats.
They commonly have a Smart Personality and after recruited have the "Player TOUGH Merc" Dialogue Package.
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 2 | |
| Toughness | 0 – 2 | |
| Dexterity | 0 – 2 | |
| Perception | 0 – 2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 2 | |
| Sabres | 0 – 2 | |
| Hackers | 0 – 2 | |
| Heavy Weapons | 0 – 2 | |
| Blunt | 0 – 2 | |
| Polearms | 0 – 2 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 2 | |
| Melee Defence | 0 – 2 | |
| Dodge | 0 – 2 | |
| Martial Arts | 0 – 2 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 2 | |
| Crossbows | 0 – 2 | |
| Precision Shooting | 0 – 2 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 0 – 2 | |
| Lockpicking | 0 – 2 | |
| Thievery | 0 – 2 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 9 – 11 | |
| Swimming | 0 – 2 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 2 | |
| Engineer | 0 – 2 | |
| Robotics | 0 – 2 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | 0 – 2 | |
| Armour Smith | 0 – 2 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1.2 | |
| Cooking | 60 | |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 1.8 | |
| Toughness | 0 – 2 | |
| Dexterity | 0 – 2.2 | |
| Perception | 0 – 2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 2 | |
| Sabres | 0 – 2 | |
| Hackers | 0 – 2 | |
| Heavy Weapons | 0 – 2 | |
| Blunt | 0 – 2 | |
| Polearms | 0 – 2 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 2 | |
| Melee Defence | 0 – 2 | |
| Dodge | 0 – 2.4 | |
| Martial Arts | 0 – 2 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 2 | |
| Crossbows | 0 – 2 | |
| Precision Shooting | 0 – 2 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 0 – 2.4 | |
| Lockpicking | 0 – 2 | |
| Thievery | 0 – 2 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 10.8 – 13.2 | |
| Swimming | 0 – 2 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 2 | |
| Engineer | 0 – 2 | |
| Robotics | 0 – 2 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | 0 – 2.4 | |
| Armour Smith | 0 – 2.4 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 40 | |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 2.2 | |
| Toughness | 0 – 2.4 | |
| Dexterity | 0 – 1.6 | |
| Perception | 0 – 2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 2 | |
| Sabres | 0 – 2 | |
| Hackers | 0 – 2 | |
| Heavy Weapons | 0 – 2 | |
| Blunt | 0 – 2 | |
| Polearms | 0 – 2 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 2.4 | |
| Melee Defence | 0 – 2 | |
| Dodge | 0 – 1.6 | |
| Martial Arts | 0 – 2 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 2 | |
| Crossbows | 0 – 2 | |
| Precision Shooting | 0 – 2 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 0 – 1.6 | |
| Lockpicking | 0 – 2 | |
| Thievery | 0 – 1.6 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 7.2 – 8.8 | |
| Swimming | 0 – 2 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 2 | |
| Engineer | 0 – 2 | |
| Robotics | 0 – 1.6 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | 0 – 2 | |
| Armour Smith | 0 – 2 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 50 | |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 1.6 | |
| Toughness | 0 – 2.4 | |
| Dexterity | 0 – 2.4 | |
| Perception | 0 – 2.4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 2 | |
| Sabres | 0 – 2 | |
| Hackers | 0 – 2 | |
| Heavy Weapons | 0 – 2 | |
| Blunt | 0 – 2 | |
| Polearms | 0 – 2 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 2 | |
| Melee Defence | 0 – 2 | |
| Dodge | 0 – 2 | |
| Martial Arts | 0 – 2 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 2 | |
| Crossbows | 0 – 2 | |
| Precision Shooting | 0 – 2 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 0 – 2.4 | |
| Lockpicking | 0 – 2.4 | |
| Thievery | 0 – 2.4 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 10.8 – 13.2 | |
| Swimming | 0 – 2 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 2.4 | |
| Engineer | 0 – 2 | |
| Robotics | 0 – 2 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | 0 – 2 | |
| Armour Smith | 0 – 2 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 1 | |
| Cooking | 50 | |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 2 | |
| Toughness | 0 – 2.4 | |
| Dexterity | 0 – 2 | |
| Perception | 0 – 1.6 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 2 | |
| Sabres | 0 – 2 | |
| Hackers | 0 – 2 | |
| Heavy Weapons | 0 – 2 | |
| Blunt | 0 – 2 | |
| Polearms | 0 – 2 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 2.4 | |
| Melee Defence | 0 – 2 | |
| Dodge | 0 – 2 | |
| Martial Arts | 0 – 2 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 2 | |
| Crossbows | 0 – 2 | |
| Precision Shooting | 0 – 2 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 0 – 2 | |
| Lockpicking | 0 – 2 | |
| Thievery | 0 – 2 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 9 – 11 | |
| Swimming | 0 – 2 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 1.6 | |
| Engineer | 0 – 1.6 | |
| Robotics | 0 – 1.6 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | 0 – 1.6 | |
| Armour Smith | 0 – 1.6 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 0.8 | |
| Cooking | 40 | |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 1.6 | |
| Toughness | 0 – 2.4 | |
| Dexterity | 0 – 2.4 | |
| Perception | 0 – 2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 2 | |
| Sabres | 0 – 2 | |
| Hackers | 0 – 2 | |
| Heavy Weapons | 0 – 2 | |
| Blunt | 0 – 2 | |
| Polearms | 0 – 2 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 2 | |
| Melee Defence | 0 – 2 | |
| Dodge | 0 – 2 | |
| Martial Arts | 0 – 2 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 2.4 | |
| Crossbows | 0 – 2 | |
| Precision Shooting | 0 – 2 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 0 – 2.4 | |
| Lockpicking | 0 – 2 | |
| Thievery | 0 – 2.4 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 10.8 – 13.2 | |
| Swimming | 0 – 2 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 2 | |
| Engineer | 0 – 2.4 | |
| Robotics | 0 – 2 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | 0 – 2 | |
| Armour Smith | 0 – 2 | |
| Crossbow Smith | 1 | |
| Labouring | 1.2 | |
| Farming | 1.2 | |
| Cooking | 40 | |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- P4 Unit
- Skeleton
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 2 | |
| Toughness | 0 – 2 | |
| Dexterity | 0 – 2 | |
| Perception | 0 – 2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 1.6 | |
| Sabres | 0 – 2 | |
| Hackers | 0 – 2 | |
| Heavy Weapons | 0 – 2 | |
| Blunt | 0 – 2 | |
| Polearms | 0 – 2 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 2 | |
| Melee Defence | 0 – 2 | |
| Dodge | 0 – 1.6 | |
| Martial Arts | 0 – 2 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 2 | |
| Crossbows | 0 – 2 | |
| Precision Shooting | 0 – 2 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 0 – 1.6 | |
| Lockpicking | 0 – 2 | |
| Thievery | 0 – 1.6 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 9 – 11 | |
| Swimming | 0 – 2 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 2.4 | |
| Engineer | 0 – 2.4 | |
| Robotics | 0 – 2.4 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | 0 – 2.4 | |
| Armour Smith | 0 – 2.4 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1 | |
| Cooking | 50 | |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 0 – 2 | |
| Toughness | 0 – 2 | |
| Dexterity | 0 – 2 | |
| Perception | 0 – 2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 0 – 2 | |
| Sabres | 0 – 2 | |
| Hackers | 0 – 2 | |
| Heavy Weapons | 0 – 2.4 | |
| Blunt | 0 – 2 | |
| Polearms | 0 – 2 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 0 – 2 | |
| Melee Defence | 0 – 2 | |
| Dodge | 0 – 1.6 | |
| Martial Arts | 0 – 2 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 0 – 2.4 | |
| Crossbows | 0 – 2 | |
| Precision Shooting | 0 – 2 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 0 – 1.6 | |
| Lockpicking | 0 – 2 | |
| Thievery | 0 – 1.6 | |
| Assassination | 1 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 9 – 11 | |
| Swimming | 0 – 2 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 0 – 2 | |
| Engineer | 0 – 2 | |
| Robotics | 0 – 2.4 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | 0 – 2 | |
| Armour Smith | 0 – 2 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1 | |
| Cooking | 50 | |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment
Weapons
| Manufacturer | Model | Chance |
|---|---|---|
| Unknown (manufacturer) | [Rusted Junk] | 50% |
| [Rusting Blade] | 50% |
Back slot
| Name | Chance | |
|---|---|---|
| File:Polearm.png | Polearm | 100% |
Apparel
| Grade | Chance |
|---|---|
| [Shoddy] | 95% |
| [Standard] | 5% |
Headgear
| Name | Chance | |
|---|---|---|
| File:Tagelmust.png | Tagelmust | 25% |
| File:Straw Hat.png | Straw Hat | 25% |
| File:Wool Hat.png | Wool Hat | 25% |
| File:Bandana.png | Bandana | 25% |
Shirt
| Name | Chance | |
|---|---|---|
| File:White Vest.png | White Vest | 50% |
| File:Leather Vest.png | Leather Vest | 50% |
Legwear
| Name | Chance | |
|---|---|---|
| File:Cargopants.png | Cargopants | 50% |
| File:Worn-out Shorts.png | Worn-out Shorts | 50% |
Footwear
| Name | Chance | |
|---|---|---|
| File:Wooden Sandals.png | Wooden Sandals | 100% |
Inventory
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