Empire Adventurer
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“ | It proves you're worth something to me, but it also ensures I have enough value not to get hawked to slavers in the outlands | ” |
Empire Adventurer is a randomly named Generic Recruit. They are a person looking for work. They can be hired for 6,000 Cats.
They have a random Personality and after recruited have the "Npc TOUGH Merc Aggro 2" and "Npc TOUGH Merc Basic 1" Dialogue Packages.
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 3 – 7 | |
Toughness | -1 – 3 | |
Dexterity | 3 – 7 | |
Perception | -1 – 3 |
Weapon Skills | Level | |
---|---|---|
Katanas | 3 – 7 | |
Sabres | 3 – 7 | |
Hackers | 3 – 7 | |
Heavy Weapons | 3 – 7 | |
Blunt | 3 – 7 | |
Polearms | 3 – 7 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 3 – 7 | |
Melee Defence | 3 – 7 | |
Dodge | -1 – 3 | |
Martial Arts | -1 – 3 |
Ranged Skills | Level | |
---|---|---|
Turrets | -1 – 3 | |
Crossbows | -1 – 3 | |
Precision Shooting | -1 – 3 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1 – 3 | |
Lockpicking | -1 – 3 | |
Thievery | -1 – 3 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 8 – 12 | |
Swimming | -1 – 3 |
Science Skills | Level | |
---|---|---|
Field Medic | 3 – 7 | |
Engineer | 3 – 7 | |
Robotics | -1 – 3 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -1 – 3 | |
Armour Smith | -1 – 3 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 2
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 2.7 – 6.3 | |
Toughness | -1 – 3 | |
Dexterity | 3.3 – 7.7 | |
Perception | -1 – 3 |
Weapon Skills | Level | |
---|---|---|
Katanas | 3 – 7 | |
Sabres | 3 – 7 | |
Hackers | 3 – 7 | |
Heavy Weapons | 3 – 7 | |
Blunt | 3 – 7 | |
Polearms | 3 – 7 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 3 – 7 | |
Melee Defence | 3 – 7 | |
Dodge | -1.2 – 3.6 | |
Martial Arts | -1 – 3 |
Ranged Skills | Level | |
---|---|---|
Turrets | -1 – 3 | |
Crossbows | -1 – 3 | |
Precision Shooting | -1 – 3 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.2 – 3.6 | |
Lockpicking | -1 – 3 | |
Thievery | -1 – 3 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 9.6 – 14.4 | |
Swimming | -1 – 3 |
Science Skills | Level | |
---|---|---|
Field Medic | 3 – 7 | |
Engineer | 3 – 7 | |
Robotics | -1 – 3 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -1.2 – 3.6 | |
Armour Smith | -1.2 – 3.6 | |
Crossbow Smith | 1 | |
Labouring | 4 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 2
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 3.3 – 7.7 | |
Toughness | -1.2 – 3.6 | |
Dexterity | 2.4 – 5.6 | |
Perception | -1 – 3 |
Weapon Skills | Level | |
---|---|---|
Katanas | 3 – 7 | |
Sabres | 3 – 7 | |
Hackers | 3 – 7 | |
Heavy Weapons | 3 – 7 | |
Blunt | 3 – 7 | |
Polearms | 3 – 7 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 3.6 – 8.4 | |
Melee Defence | 3 – 7 | |
Dodge | -0.8 – 2.4 | |
Martial Arts | -1 – 3 |
Ranged Skills | Level | |
---|---|---|
Turrets | -1 – 3 | |
Crossbows | -1 – 3 | |
Precision Shooting | -1 – 3 |
Thievery Skills | Level | |
---|---|---|
Stealth | -0.8 – 2.4 | |
Lockpicking | -1 – 3 | |
Thievery | -0.8 – 2.4 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 6.4 – 9.6 | |
Swimming | -1 – 3 |
Science Skills | Level | |
---|---|---|
Field Medic | 3 – 7 | |
Engineer | 3 – 7 | |
Robotics | -0.8 – 2.4 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -1 – 3 | |
Armour Smith | -1 – 3 | |
Crossbow Smith | 1 | |
Labouring | 4 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 2
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 2.4 – 5.6 | |
Toughness | -1.2 – 3.6 | |
Dexterity | 3.6 – 8.4 | |
Perception | -1.2 – 3.6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 3 – 7 | |
Sabres | 3 – 7 | |
Hackers | 3 – 7 | |
Heavy Weapons | 3 – 7 | |
Blunt | 3 – 7 | |
Polearms | 3 – 7 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 3 – 7 | |
Melee Defence | 3 – 7 | |
Dodge | -1 – 3 | |
Martial Arts | -1 – 3 |
Ranged Skills | Level | |
---|---|---|
Turrets | -1 – 3 | |
Crossbows | -1 – 3 | |
Precision Shooting | -1 – 3 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.2 – 3.6 | |
Lockpicking | -1.2 – 3.6 | |
Thievery | -1.2 – 3.6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 9.6 – 14.4 | |
Swimming | -1 – 3 |
Science Skills | Level | |
---|---|---|
Field Medic | 3.6 – 8.4 | |
Engineer | 3 – 7 | |
Robotics | -1 – 3 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -1 – 3 | |
Armour Smith | -1 – 3 | |
Crossbow Smith | 1 | |
Labouring | 4 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 2
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 3 – 7 | |
Toughness | -1.2 – 3.6 | |
Dexterity | 3 – 7 | |
Perception | -0.8 – 2.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 3 – 7 | |
Sabres | 3 – 7 | |
Hackers | 3 – 7 | |
Heavy Weapons | 3 – 7 | |
Blunt | 3 – 7 | |
Polearms | 3 – 7 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 3.6 – 8.4 | |
Melee Defence | 3 – 7 | |
Dodge | -1 – 3 | |
Martial Arts | -1 – 3 |
Ranged Skills | Level | |
---|---|---|
Turrets | -1 – 3 | |
Crossbows | -1 – 3 | |
Precision Shooting | -1 – 3 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1 – 3 | |
Lockpicking | -1 – 3 | |
Thievery | -1 – 3 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 8 – 12 | |
Swimming | -1 – 3 |
Science Skills | Level | |
---|---|---|
Field Medic | 2.4 – 5.6 | |
Engineer | 2.4 – 5.6 | |
Robotics | -0.8 – 2.4 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -0.8 – 2.4 | |
Armour Smith | -0.8 – 2.4 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 2
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 2.4 – 5.6 | |
Toughness | -1.2 – 3.6 | |
Dexterity | 3.6 – 8.4 | |
Perception | -1 – 3 |
Weapon Skills | Level | |
---|---|---|
Katanas | 3 – 7 | |
Sabres | 3 – 7 | |
Hackers | 3 – 7 | |
Heavy Weapons | 3 – 7 | |
Blunt | 3 – 7 | |
Polearms | 3 – 7 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 3 – 7 | |
Melee Defence | 3 – 7 | |
Dodge | -1 – 3 | |
Martial Arts | -1 – 3 |
Ranged Skills | Level | |
---|---|---|
Turrets | -1.2 – 3.6 | |
Crossbows | -1 – 3 | |
Precision Shooting | -1 – 3 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.2 – 3.6 | |
Lockpicking | -1 – 3 | |
Thievery | -1.2 – 3.6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 9.6 – 14.4 | |
Swimming | -1 – 3 |
Science Skills | Level | |
---|---|---|
Field Medic | 3 – 7 | |
Engineer | 3.6 – 8.4 | |
Robotics | -1 – 3 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -1 – 3 | |
Armour Smith | -1 – 3 | |
Crossbow Smith | 1 | |
Labouring | 6 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 2
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- P4 Unit
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 3 – 7 | |
Toughness | -1 – 3 | |
Dexterity | 3 – 7 | |
Perception | -1 – 3 |
Weapon Skills | Level | |
---|---|---|
Katanas | 2.4 – 5.6 | |
Sabres | 3 – 7 | |
Hackers | 3 – 7 | |
Heavy Weapons | 3 – 7 | |
Blunt | 3 – 7 | |
Polearms | 3 – 7 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 3 – 7 | |
Melee Defence | 3 – 7 | |
Dodge | -0.8 – 2.4 | |
Martial Arts | -1 – 3 |
Ranged Skills | Level | |
---|---|---|
Turrets | -1 – 3 | |
Crossbows | -1 – 3 | |
Precision Shooting | -1 – 3 |
Thievery Skills | Level | |
---|---|---|
Stealth | -0.8 – 2.4 | |
Lockpicking | -1 – 3 | |
Thievery | -0.8 – 2.4 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 8 – 12 | |
Swimming | -1 – 3 |
Science Skills | Level | |
---|---|---|
Field Medic | 3.6 – 8.4 | |
Engineer | 3.6 – 8.4 | |
Robotics | -1.2 – 3.6 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -1.2 – 3.6 | |
Armour Smith | -1.2 – 3.6 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 2
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 3 – 7 | |
Toughness | -1 – 3 | |
Dexterity | 3 – 7 | |
Perception | -1 – 3 |
Weapon Skills | Level | |
---|---|---|
Katanas | 3 – 7 | |
Sabres | 3 – 7 | |
Hackers | 3 – 7 | |
Heavy Weapons | 3.6 – 8.4 | |
Blunt | 3 – 7 | |
Polearms | 3 – 7 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 3 – 7 | |
Melee Defence | 3 – 7 | |
Dodge | -0.8 – 2.4 | |
Martial Arts | -1 – 3 |
Ranged Skills | Level | |
---|---|---|
Turrets | -1.2 – 3.6 | |
Crossbows | -1 – 3 | |
Precision Shooting | -1 – 3 |
Thievery Skills | Level | |
---|---|---|
Stealth | -0.8 – 2.4 | |
Lockpicking | -1 – 3 | |
Thievery | -0.8 – 2.4 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 8 – 12 | |
Swimming | -1 – 3 |
Science Skills | Level | |
---|---|---|
Field Medic | 3 – 7 | |
Engineer | 3 – 7 | |
Robotics | -1.2 – 3.6 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -1 – 3 | |
Armour Smith | -1 – 3 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 2
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment
Weapons
Manufacturer | Model | Chance |
---|---|---|
Unknown (manufacturer) | [Rusted Junk] | 50% |
[Rusting Blade] | 50% |
Back slot
Name | Chance | |
---|---|---|
File:Topper.png | Topper | 100% |
Apparel
Grade | Chance |
---|---|
[Shoddy] | 95% |
[Standard] | 5% |
Headgear
Name | Chance | |
---|---|---|
File:Bandana.png | Bandana | 100% |
Shirt
Name | Chance | |
---|---|---|
File:White Vest.png | White Vest | 33.33% |
File:Leather Turtleneck.png | Leather Turtleneck | 33.33% |
File:Leather Vest.png | Leather Vest | 33.33% |
Legwear
Name | Chance | |
---|---|---|
File:Halfpants (ragged).png | Halfpants (ragged) | 50% |
File:Cargopants.png | Cargopants | 50% |
Footwear
Name | Chance | |
---|---|---|
File:Wooden Sandals.png | Wooden Sandals | 100% |