Sanda's Noble Guard
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(Redirected from Empire Noble Guard)
| “ | Noble guardsmen, outta the way! | ” |
–Noble procession | ||
Sanda's Noble Guards are elite bodyguards of the United Cities. They are found exclusively in Lady Sanda's retinue, in a group of 5 to 8.
They can be visually differentiated from the normal Hooded Empire Noble Guard variant by the lack of a hood and the high-quality topper.
They wear [Masterwork] armour and have weapons manufactured by Skeleton Smiths (Manufacturer).
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 50 – 70 | |
| Toughness | 50 – 70 | |
| Dexterity | 50 – 70 | |
| Perception | -9 – 11 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 50 – 70 | |
| Sabres | 50 – 70 | |
| Hackers | 50 – 70 | |
| Heavy Weapons | 50 – 70 | |
| Blunt | 50 – 70 | |
| Polearms | 50 – 70 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 50 – 70 | |
| Melee Defence | 50 – 70 | |
| Dodge | -4 – 16 | |
| Martial Arts | -4 – 16 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 50 – 70 | |
| Crossbows | -9 – 11 | |
| Precision Shooting | 50 – 70 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -9 – 11 | |
| Lockpicking | -9 – 11 | |
| Thievery | -9 – 11 | |
| Assassination | 30 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 50 – 70 | |
| Swimming | 50 – 70 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 50 – 70 | |
| Engineer | -9 – 11 | |
| Robotics | -9 – 11 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -9 – 11 | |
| Armour Smith | -9 – 11 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1.2 | |
| Cooking | 1.2 | |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 45 – 63 | |
| Toughness | 50 – 70 | |
| Dexterity | 55 – 77 | |
| Perception | -9 – 11 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 50 – 70 | |
| Sabres | 50 – 70 | |
| Hackers | 50 – 70 | |
| Heavy Weapons | 50 – 70 | |
| Blunt | 50 – 70 | |
| Polearms | 50 – 70 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 50 – 70 | |
| Melee Defence | 50 – 70 | |
| Dodge | -4.8 – 19.2 | |
| Martial Arts | -4 – 16 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 50 – 70 | |
| Crossbows | -9 – 11 | |
| Precision Shooting | 50 – 70 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -10.8 – 13.2 | |
| Lockpicking | -9 – 11 | |
| Thievery | -9 – 11 | |
| Assassination | 30 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 60 – 84 | |
| Swimming | 50 – 70 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 50 – 70 | |
| Engineer | -9 – 11 | |
| Robotics | -9 – 11 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -10.8 – 13.2 | |
| Armour Smith | -10.8 – 13.2 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 55 – 77 | |
| Toughness | 60 – 84 | |
| Dexterity | 40 – 56 | |
| Perception | -9 – 11 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 50 – 70 | |
| Sabres | 50 – 70 | |
| Hackers | 50 – 70 | |
| Heavy Weapons | 50 – 70 | |
| Blunt | 50 – 70 | |
| Polearms | 50 – 70 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 60 – 84 | |
| Melee Defence | 50 – 70 | |
| Dodge | -3.2 – 12.8 | |
| Martial Arts | -4 – 16 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 50 – 70 | |
| Crossbows | -9 – 11 | |
| Precision Shooting | 50 – 70 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -7.2 – 8.8 | |
| Lockpicking | -9 – 11 | |
| Thievery | -7.2 – 8.8 | |
| Assassination | 30 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 40 – 56 | |
| Swimming | 50 – 70 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 50 – 70 | |
| Engineer | -9 – 11 | |
| Robotics | -7.2 – 8.8 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -9 – 11 | |
| Armour Smith | -9 – 11 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 1 | |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 40 – 56 | |
| Toughness | 60 – 84 | |
| Dexterity | 60 – 84 | |
| Perception | -10.8 – 13.2 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 50 – 70 | |
| Sabres | 50 – 70 | |
| Hackers | 50 – 70 | |
| Heavy Weapons | 50 – 70 | |
| Blunt | 50 – 70 | |
| Polearms | 50 – 70 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 50 – 70 | |
| Melee Defence | 50 – 70 | |
| Dodge | -4 – 16 | |
| Martial Arts | -4 – 16 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 50 – 70 | |
| Crossbows | -9 – 11 | |
| Precision Shooting | 50 – 70 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -10.8 – 13.2 | |
| Lockpicking | -10.8 – 13.2 | |
| Thievery | -10.8 – 13.2 | |
| Assassination | 30 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 60 – 84 | |
| Swimming | 50 – 70 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 60 – 84 | |
| Engineer | -9 – 11 | |
| Robotics | -9 – 11 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -9 – 11 | |
| Armour Smith | -9 – 11 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 50 – 70 | |
| Toughness | 60 – 84 | |
| Dexterity | 50 – 70 | |
| Perception | -7.2 – 8.8 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 50 – 70 | |
| Sabres | 50 – 70 | |
| Hackers | 50 – 70 | |
| Heavy Weapons | 50 – 70 | |
| Blunt | 50 – 70 | |
| Polearms | 50 – 70 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 60 – 84 | |
| Melee Defence | 50 – 70 | |
| Dodge | -4 – 16 | |
| Martial Arts | -4 – 16 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 50 – 70 | |
| Crossbows | -9 – 11 | |
| Precision Shooting | 50 – 70 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -9 – 11 | |
| Lockpicking | -9 – 11 | |
| Thievery | -9 – 11 | |
| Assassination | 30 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 50 – 70 | |
| Swimming | 50 – 70 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 40 – 56 | |
| Engineer | -7.2 – 8.8 | |
| Robotics | -7.2 – 8.8 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -7.2 – 8.8 | |
| Armour Smith | -7.2 – 8.8 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 40 – 56 | |
| Toughness | 60 – 84 | |
| Dexterity | 60 – 84 | |
| Perception | -9 – 11 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 50 – 70 | |
| Sabres | 50 – 70 | |
| Hackers | 50 – 70 | |
| Heavy Weapons | 50 – 70 | |
| Blunt | 50 – 70 | |
| Polearms | 50 – 70 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 50 – 70 | |
| Melee Defence | 50 – 70 | |
| Dodge | -4 – 16 | |
| Martial Arts | -4 – 16 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 60 – 84 | |
| Crossbows | -9 – 11 | |
| Precision Shooting | 50 – 70 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -10.8 – 13.2 | |
| Lockpicking | -9 – 11 | |
| Thievery | -10.8 – 13.2 | |
| Assassination | 30 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 60 – 84 | |
| Swimming | 50 – 70 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 50 – 70 | |
| Engineer | -10.8 – 13.2 | |
| Robotics | -9 – 11 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -9 – 11 | |
| Armour Smith | -9 – 11 | |
| Crossbow Smith | 1 | |
| Labouring | 1.2 | |
| Farming | 1.2 | |
| Cooking | 0.8 | |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 50 – 70 | |
| Toughness | 50 – 70 | |
| Dexterity | 50 – 70 | |
| Perception | -9 – 11 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 50 – 70 | |
| Sabres | 50 – 70 | |
| Hackers | 50 – 70 | |
| Heavy Weapons | 60 – 84 | |
| Blunt | 50 – 70 | |
| Polearms | 50 – 70 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 50 – 70 | |
| Melee Defence | 50 – 70 | |
| Dodge | -3.2 – 12.8 | |
| Martial Arts | -4 – 16 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 60 – 84 | |
| Crossbows | -9 – 11 | |
| Precision Shooting | 50 – 70 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -7.2 – 8.8 | |
| Lockpicking | -9 – 11 | |
| Thievery | -7.2 – 8.8 | |
| Assassination | 30 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 50 – 70 | |
| Swimming | 50 – 70 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 50 – 70 | |
| Engineer | -9 – 11 | |
| Robotics | -10.8 – 13.2 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -9 – 11 | |
| Armour Smith | -9 – 11 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Trivia
- In the base game (and specifically in FCS), Sanda's guards are incorrectly named as "empire noble guard---"s, with the three dashes indicating that they may not have been intended to appear at all. This has been corrected in the Naming Fixes Project.