Swamper Non-Gang
From Kenshi Wiki
More actions
| “ | Say goodbye to all morals and say hello to the swamps! | ” |
–Swampers | ||
Swampers (Non-Gang) are named residents of the Swampers. These variants are usually found in residential areas, as well as serving as the shopkeepers in Swamp shops.
Like most Swampers, they have a very high chance of wearing a Longcoat compared to other body armours.
They have a 5% chance of having a bounty ranging from 500 to 1500 Cats.
They wear [Shoddy] armour (15% chance of [Standard]) and have weapons manufactured by Unknown (manufacturer).
Statistics
- Greenlander
- Scorchlander
- Shek
- Hive Prince
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 20 – 50 | |
| Toughness | 20 – 50 | |
| Dexterity | 20 – 50 | |
| Perception | 30 – 60 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 20 – 50 | |
| Sabres | 20 – 50 | |
| Hackers | 20 – 50 | |
| Heavy Weapons | 20 – 50 | |
| Blunt | 20 – 50 | |
| Polearms | 20 – 50 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 20 – 50 | |
| Melee Defence | 20 – 50 | |
| Dodge | -11.5 – 18.5 | |
| Martial Arts | -11.5 – 18.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 30 – 60 | |
| Crossbows | 30 – 60 | |
| Precision Shooting | 30 – 60 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -14 – 16 | |
| Lockpicking | -14 – 16 | |
| Thievery | -14 – 16 | |
| Assassination | 17.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 20 – 50 | |
| Swimming | 20 – 50 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 20 – 50 | |
| Engineer | -14 – 16 | |
| Robotics | -14 – 16 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -14 – 16 | |
| Armour Smith | -14 – 16 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1.2 | |
| Cooking | 1.2 | |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 18 – 45 | |
| Toughness | 20 – 50 | |
| Dexterity | 22 – 55 | |
| Perception | 30 – 60 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 20 – 50 | |
| Sabres | 20 – 50 | |
| Hackers | 20 – 50 | |
| Heavy Weapons | 20 – 50 | |
| Blunt | 20 – 50 | |
| Polearms | 20 – 50 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 20 – 50 | |
| Melee Defence | 20 – 50 | |
| Dodge | -13.8 – 22.2 | |
| Martial Arts | -11.5 – 18.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 30 – 60 | |
| Crossbows | 30 – 60 | |
| Precision Shooting | 30 – 60 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -16.8 – 19.2 | |
| Lockpicking | -14 – 16 | |
| Thievery | -14 – 16 | |
| Assassination | 17.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 24 – 60 | |
| Swimming | 20 – 50 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 20 – 50 | |
| Engineer | -14 – 16 | |
| Robotics | -14 – 16 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -16.8 – 19.2 | |
| Armour Smith | -16.8 – 19.2 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 22 – 55 | |
| Toughness | 24 – 60 | |
| Dexterity | 16 – 40 | |
| Perception | 30 – 60 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 20 – 50 | |
| Sabres | 20 – 50 | |
| Hackers | 20 – 50 | |
| Heavy Weapons | 20 – 50 | |
| Blunt | 20 – 50 | |
| Polearms | 20 – 50 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 24 – 60 | |
| Melee Defence | 20 – 50 | |
| Dodge | -9.2 – 14.8 | |
| Martial Arts | -11.5 – 18.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 30 – 60 | |
| Crossbows | 30 – 60 | |
| Precision Shooting | 30 – 60 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -11.2 – 12.8 | |
| Lockpicking | -14 – 16 | |
| Thievery | -11.2 – 12.8 | |
| Assassination | 17.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 16 – 40 | |
| Swimming | 20 – 50 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 20 – 50 | |
| Engineer | -14 – 16 | |
| Robotics | -11.2 – 12.8 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -14 – 16 | |
| Armour Smith | -14 – 16 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 1 | |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 16 – 40 | |
| Toughness | 24 – 60 | |
| Dexterity | 24 – 60 | |
| Perception | 36 – 72 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 20 – 50 | |
| Sabres | 20 – 50 | |
| Hackers | 20 – 50 | |
| Heavy Weapons | 20 – 50 | |
| Blunt | 20 – 50 | |
| Polearms | 20 – 50 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 20 – 50 | |
| Melee Defence | 20 – 50 | |
| Dodge | -11.5 – 18.5 | |
| Martial Arts | -11.5 – 18.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 30 – 60 | |
| Crossbows | 30 – 60 | |
| Precision Shooting | 30 – 60 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -16.8 – 19.2 | |
| Lockpicking | -16.8 – 19.2 | |
| Thievery | -16.8 – 19.2 | |
| Assassination | 17.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 24 – 60 | |
| Swimming | 20 – 50 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 24 – 60 | |
| Engineer | -14 – 16 | |
| Robotics | -14 – 16 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -14 – 16 | |
| Armour Smith | -14 – 16 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.