Traders Guard
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Traders Guards are members of the Traders Guild faction, acting as a basic security force. They can be found in Bank and the Trader's Guild HQ. If Anti-Slavers takeover, they can be found under their faction instead.
They wear [Standard] armour (5% chance of [High]) and have weapons manufactured by Catun Scrapmaster.
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 40 – 60 | |
Toughness | 40 – 60 | |
Dexterity | 40 – 60 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 60 | |
Sabres | 40 – 60 | |
Hackers | 40 – 60 | |
Heavy Weapons | 40 – 60 | |
Blunt | 40 – 60 | |
Polearms | 40 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 60 | |
Melee Defence | 40 – 60 | |
Dodge | -5 – 15 | |
Martial Arts | -5 – 15 |
Ranged Skills | Level | |
---|---|---|
Turrets | 40 – 60 | |
Crossbows | -9 – 11 | |
Precision Shooting | 40 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 40 – 60 | |
Swimming | 40 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 60 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 36 – 54 | |
Toughness | 40 – 60 | |
Dexterity | 44 – 66 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 60 | |
Sabres | 40 – 60 | |
Hackers | 40 – 60 | |
Heavy Weapons | 40 – 60 | |
Blunt | 40 – 60 | |
Polearms | 40 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 60 | |
Melee Defence | 40 – 60 | |
Dodge | -6 – 18 | |
Martial Arts | -5 – 15 |
Ranged Skills | Level | |
---|---|---|
Turrets | 40 – 60 | |
Crossbows | -9 – 11 | |
Precision Shooting | 40 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 48 – 72 | |
Swimming | 40 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 60 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -10.8 – 13.2 | |
Armour Smith | -10.8 – 13.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 44 – 66 | |
Toughness | 48 – 72 | |
Dexterity | 32 – 48 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 60 | |
Sabres | 40 – 60 | |
Hackers | 40 – 60 | |
Heavy Weapons | 40 – 60 | |
Blunt | 40 – 60 | |
Polearms | 40 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 48 – 72 | |
Melee Defence | 40 – 60 | |
Dodge | -4 – 12 | |
Martial Arts | -5 – 15 |
Ranged Skills | Level | |
---|---|---|
Turrets | 40 – 60 | |
Crossbows | -9 – 11 | |
Precision Shooting | 40 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 32 – 48 | |
Swimming | 40 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 60 | |
Engineer | -9 – 11 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 32 – 48 | |
Toughness | 48 – 72 | |
Dexterity | 48 – 72 | |
Perception | -10.8 – 13.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 60 | |
Sabres | 40 – 60 | |
Hackers | 40 – 60 | |
Heavy Weapons | 40 – 60 | |
Blunt | 40 – 60 | |
Polearms | 40 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 60 | |
Melee Defence | 40 – 60 | |
Dodge | -5 – 15 | |
Martial Arts | -5 – 15 |
Ranged Skills | Level | |
---|---|---|
Turrets | 40 – 60 | |
Crossbows | -9 – 11 | |
Precision Shooting | 40 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -10.8 – 13.2 | |
Thievery | -10.8 – 13.2 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 48 – 72 | |
Swimming | 40 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 48 – 72 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 40 – 60 | |
Toughness | 48 – 72 | |
Dexterity | 40 – 60 | |
Perception | -7.2 – 8.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 60 | |
Sabres | 40 – 60 | |
Hackers | 40 – 60 | |
Heavy Weapons | 40 – 60 | |
Blunt | 40 – 60 | |
Polearms | 40 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 48 – 72 | |
Melee Defence | 40 – 60 | |
Dodge | -5 – 15 | |
Martial Arts | -5 – 15 |
Ranged Skills | Level | |
---|---|---|
Turrets | 40 – 60 | |
Crossbows | -9 – 11 | |
Precision Shooting | 40 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 40 – 60 | |
Swimming | 40 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 32 – 48 | |
Engineer | -7.2 – 8.8 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -7.2 – 8.8 | |
Armour Smith | -7.2 – 8.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 32 – 48 | |
Toughness | 48 – 72 | |
Dexterity | 48 – 72 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 60 | |
Sabres | 40 – 60 | |
Hackers | 40 – 60 | |
Heavy Weapons | 40 – 60 | |
Blunt | 40 – 60 | |
Polearms | 40 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 60 | |
Melee Defence | 40 – 60 | |
Dodge | -5 – 15 | |
Martial Arts | -5 – 15 |
Ranged Skills | Level | |
---|---|---|
Turrets | 48 – 72 | |
Crossbows | -9 – 11 | |
Precision Shooting | 40 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -10.8 – 13.2 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 48 – 72 | |
Swimming | 40 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 60 | |
Engineer | -10.8 – 13.2 | |
Robotics | -9 – 11 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 40 – 60 | |
Toughness | 40 – 60 | |
Dexterity | 40 – 60 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 60 | |
Sabres | 40 – 60 | |
Hackers | 40 – 60 | |
Heavy Weapons | 48 – 72 | |
Blunt | 40 – 60 | |
Polearms | 40 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 60 | |
Melee Defence | 40 – 60 | |
Dodge | -4 – 12 | |
Martial Arts | -5 – 15 |
Ranged Skills | Level | |
---|---|---|
Turrets | 48 – 72 | |
Crossbows | -9 – 11 | |
Precision Shooting | 40 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 40 – 60 | |
Swimming | 40 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 60 | |
Engineer | -9 – 11 | |
Robotics | -10.8 – 13.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.